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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Fixed interaction settings wrapper being a dick
9 Years Ago
Data save
9 Years Ago
Added basic implementation of single select controller + follow only camera
9 Years Ago
- Added Aggression Attribute - Updated all Units with Aggression settings from Google Sheets - Terriotory Consideration Settings now takes Unit's Aggression into account, when calculating confidence / score. - Morale now takes Unit's Aggression into account, when calculating fear. - Intruders in Territory now has the condition that target must not be of same species.
9 Years Ago
Fixed rect selection showing in single unit controller mode Started work on a more generic tooltip system Moved crafting to a modal popup with the building button BuildingMenuWidget becomes UnitCommandsWidget UI utility and cleanup
9 Years Ago
Tab to cycle selected tribe member
9 Years Ago
sprint is no longer crazy and exhausted wont play at super speed
9 Years Ago
Added a first iteration of herbivore flock fleeing.
9 Years Ago
Started cleaning up Combat and splitting into partials Added animation event timeout to Combat Fixed TooltipWidget double serialization Improved TooltipWidget positioning/alignment/anchor handling Deleted a bunch of old ingame debug UI crap VicinityEfffect NRE catch
9 Years Ago
ActiveModleTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeType
9 Years Ago
stopped exhaust idle getting stuck
9 Years Ago
Modified DSE calculations for a better average score based on contribution amounts
9 Years Ago
People are more likely to gather desired items rather than harvest them
9 Years Ago
Some minor touch-ups to DSE refactor. Looking good!
9 Years Ago
Let's use LOWEST_SCORE_THRESHOLD instead of magic 1000f when converting the resolution of a floating-point number to integer for comparison with zero.
9 Years Ago
Added herbivore combat module, added to relevant Units data Changed common combat AI module so that "move to target" goal plans include the attack ability in their behaviour chains Removed crafting from unit radial Removed "is global" flag from base behaviour data Removed Abilities from AgentParameters, UnitSettingsEditor
9 Years Ago
AbilitySettingsEditor fix
9 Years Ago
IntroUI boilerplate Fixed TaskWidget.SetState NRE catch
9 Years Ago
PlayerCameraEditor only updates active camera module when game is running Player prefab save, follow camera mode offset tweak
9 Years Ago
Fixed bug causing hunger spam.
9 Years Ago
Corpse animation event method cleanup/clarity renames
9 Years Ago
Unit.Senses.CanPerceive overloads
9 Years Ago
TaskWidget Animator assignment GUI scene save
9 Years Ago
Added CanPerceieveTarget Condition
9 Years Ago
CanPerceiveTarget -> CanPerceiveEntity condition rename, enum modes and blackboard support
9 Years Ago
Added Clear Combat Target behaviour to common combat AI module Added ClearCombatTargetAction
9 Years Ago
Misc Senses cleanup
9 Years Ago
UIManager player/entity interaction checks for cursor moved to SmartObject member
9 Years Ago
Added perception checks to various combat AI goals, plans and abilities
9 Years Ago
Set confidence multiplier to 0 on all Abiltiies and Interactions Disabled "single unit" controller mode, for now Perception condition fix
9 Years Ago
Fixed corpses not getting their isCarried animator param set Minor tweaks to WaitForStatSettings
9 Years Ago
UnitCommandsWidget only active when the player has a unit selected WaveAt Ability has same species condition
9 Years Ago
Reverted accidental controller change
9 Years Ago
UnitCommandsWidget deactivate after init UIWidget.IsActive defaults to true in base init
9 Years Ago
Fixed TooltipWidget not being added to the UIManager's element list Added timeout deactivation to TooltipWidget, also deactivates when the source TooltipElement is null
9 Years Ago
trying to add skinning to deer corpses but unable to make it despense hides added hide view model added generic clothing item view model and assigned it to clothing items updated default importer settings to auto turn on colliders in item meshes
9 Years Ago
Removed EntityTooltipWidget, functionality ported to TooltipWidget
9 Years Ago
WaitForUnitFlagChange EndImplementation fix Tooltip alignemnt stuff
9 Years Ago
Tooltip screen pos entity fix
9 Years Ago
Fuck you unity and your shitty prefab bullshit you absolutely cocktrumpet
9 Years Ago
Re-wrote Combat attack speed and callback timeouts to use TOD datetime and game speed multiplier
9 Years Ago
Revert controller
9 Years Ago
check in of missing wolf anims
9 Years Ago
More robust flock fleeing based on when a group member is hurt.
9 Years Ago
all dem ui graphics files
9 Years Ago
Started adding reactions to being attacked by an unperceived attacker
9 Years Ago
Fixes and debug logs for FollowTarget SetDestination stuff
9 Years Ago
changed spear to look less like a big stick and more like something thats been crafted
9 Years Ago
stopped animal exhausted and injured animation from being applied when the unit is moving more than 3 units per second so you dont get turbo limp as it decelerates from sprinting
9 Years Ago
Was getting NRE on building finished (state's listener function was null), so rather than letting each individual thing remove itself from the event, the even now removes all listeners after invoking OnBuildingFinished.