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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
updated building interaction positions so units heads dont clip into the walls when building
9 Years Ago
Herds flee in same direction / towards same destination.
9 Years Ago
Handle when action breaks for Construct Building Settings.
9 Years Ago
Spawners reset, no longer only spawn adults, or only male deer
9 Years Ago
ActionSettings.BreakImplementation is abstract
9 Years Ago
Disabling confidence score modification in DSE
9 Years Ago
hammer item + merge
9 Years Ago
Added InStartingPool flag to ItemSettings, replaced Player.Init discovery calls
9 Years Ago
Moved InStartingPool flag to Item.CraftableParameters Removed random item modesl from island01 scene
9 Years Ago
intro music added
9 Years Ago
Reworking Tribe+Knowledge, removed old ticking setup for craftable items. Discovery support for buildings, better init, etc. UnitCommands modals dont show tooltips on craft/build buttons
9 Years Ago
Fixed a buch of issues with UnitCommandsWidget not handling modal state properly
9 Years Ago
couple of fence buildings
9 Years Ago
turned off destory on unsubscribe as I think it was making the corpse vanish when carrying it
9 Years Ago
fixed carrying animals being in injured or exhausted idle pose by adding isdead false to the injured of exhausted anim layer transitions
9 Years Ago
Created a new Unit Desire and refactored Desires to not use DesireEx
9 Years Ago
ContainsDesiredItemTweaks, other misc things
9 Years Ago
more files.
9 Years Ago
SpawnPopulationSettings defines resolution for handler distrubtion stuff. Also exposed forced density in editor
9 Years Ago
Data schema and editor work on BC selector desire creation modes
9 Years Ago
More desire creation editor stuff
9 Years Ago
Some more work on flock flee.
9 Years Ago
Desire creation in UDM AI Designer improvements (module editor in sidebar)
9 Years Ago
Editor fix
9 Years Ago
Editor tweaks
9 Years Ago
Minor rename in IsCarryingRequiredTool condition
9 Years Ago
Data save
9 Years Ago
junk
9 Years Ago
Desire description things Spam desire activity
9 Years Ago
Player exposure control in AI Module, Goal, Goal Plan and Behaviour data types, editor support UnitBehaviourWidget only shows player exposed behaviours Fixed SetDestination NRE related to PositionRelativeToUnitSelector's blackboard position write
9 Years Ago
file
9 Years Ago
messy ui commit
9 Years Ago
Craft/Build toggles in UnitCommandsWidget Unit+Info description returns highest skill level text
9 Years Ago
Data save
9 Years Ago
Confidence and momentum scoring changes (momentum now applied as multplier to DSE's final score)
9 Years Ago
Removing debug logs
9 Years Ago
Lots of AI data tweaks, split carnivore hunting food/hunting into seprate module
9 Years Ago
Some effect icons assignments because I cant take it anymore Item data fix (bow weapon type was corruped)
9 Years Ago
Effect icon tooltips
9 Years Ago
DSE comments
9 Years Ago
effect stuff
9 Years Ago
pixel micromanagement
9 Years Ago
progress
9 Years Ago
made corpse skinning work by removing the interaction skinning and relying on the despenser setup to bring up the UI button
9 Years Ago
more skinning updates
9 Years Ago
DSE momentum and confidence multipliers applied at the end of the scoring, Goal/Plan "heritage" members removed and replaced with simple data id comparions in DecisionContext.GetMomentum
9 Years Ago
Removed momentum from DSE Score, cleaned up and commented Agent.TrySetCurrentGoalPlanVariant
9 Years Ago
new wolf male mesh
9 Years Ago
stop animal shiny being too shiny(needs more work)
9 Years Ago
ambient music for 'question' scene at startup