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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
renamed bear body mesh to proper name (didnt help make it not die on spawn)
9 Years Ago
terrorbird sfx
9 Years Ago
Added chest Unit attachment slot, updated importer Added big rocks to spawn tables Remade all human view prefabs Fixed bad rock pile materials Fixed entity view prefab import resetting source object scale to 1 Fixed Item.BigRock having a bad view prefab, set default interaction and carry params (using new chest slot) Renamed huts to be consistent Some misc cleanup
9 Years Ago
stabilisetorso srcipt to carry both hands anim to stop it from rotating like a crazy
9 Years Ago
terror bird sfx
9 Years Ago
more terror bird sfx
9 Years Ago
missed a bit
9 Years Ago
edit terrorbird sfx
9 Years Ago
Attachments cleanup, various editor fixes Item view attachment offsets can be adjusted at runtime by selecting the view in the scene view
9 Years Ago
terror bird sfx
9 Years Ago
Fixed some nulled unlocks in Building skill def
9 Years Ago
Fixed names not showing correctly in the data browser when the game is playing
9 Years Ago
Deleted unused building stat definitions
9 Years Ago
Building stuff
9 Years Ago
apparently I didn't commit the mixer.
9 Years Ago
wolf sfx
9 Years Ago
Unclamped structural values for building upgrades Fixed building view init order issues causing NRE in the building editor tool
9 Years Ago
Building stuff
9 Years Ago
Zeroes.
9 Years Ago
Moved audio source prefabs into the prefabs folder
9 Years Ago
Pile stuff.
9 Years Ago
Smash big rock has its own interaction, held item condition to prevent it being performed when held Replaced all small rock meshes with slightly higher poly versions, scales might be a bit off
9 Years Ago
Added group collection support condition, tweaked groups data and herd AI module
9 Years Ago
Fixed NRE in collections debug gizmos
9 Years Ago
FIxed (?) rabbit anims
9 Years Ago
Tunes.
9 Years Ago
Durational actions + UI stuff
9 Years Ago
Initial implementation of location and mood based snapshot blending.
9 Years Ago
More UI text component replacement
9 Years Ago
Enabled forward rendering support on terrain and terrain-blend shaders Disabled snow accum when painting is enabled (was running out of samplers)
9 Years Ago
Updated custom PBS lighting to match b6+ Enabled forward rendering support on grass and speedtree shaders
9 Years Ago
Updated ASE to v0.4.0, first non-beta release
9 Years Ago
tryign to make branch shelter work
9 Years Ago
audiobundle tweak
9 Years Ago
horse SFX
9 Years Ago
you can pick branches from trees
9 Years Ago
sloth sfx
9 Years Ago
Fixed some UI stuff
9 Years Ago
nuked old buildings
9 Years Ago
meta files
9 Years Ago
more building stuff
9 Years Ago
BaseId equality members
9 Years Ago
BuildingEditor uses AssetMenu for selection, misc other bits
9 Years Ago
Small hut requires some stone again, pending asset update
9 Years Ago
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
9 Years Ago
Accidentally some C#6
9 Years Ago
More preview mesh simplification
9 Years Ago
NRE fix
9 Years Ago
Removing unused fields in upgrade data, removed pelt upgrade from t1 shelter
9 Years Ago
Building editor tweaks