17,530 Commits over 1,614 Days - 0.45cph!
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
Added basic support for stat value mapping to body morph weights for humans
Basic Combat persistence.
Save testbox without splat paint mode on
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
Deleted event mixer modifiers and asset with missing script
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings
Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
▍█▊▇▇ ▇▋▉▆▌▄▋ ▊▇▅▇▋, ▅▅▆▉▇▉ ▊▅▅▉ ▋▇▉▅▍▇ ▅▍█▇▋▆█ ▊▇ ▍▅▆ ▍▇▅▆▄
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
idle pose blend for when people are strong
set building shelter hides to decay to be 1 instead of 4.something
Fixed some bad state handling and resets in Effect
Nested Dispenser classes to files, cleanup
Added AudioSourceTypes.Effects, prefab to audio manager config
Fires audio FX are on the Effects channel
FixedArray cleanup
Removed IUnit.GetEffectsList cause it's useless
Player.Load doesn't need an init check
Removed Singleton.Reset base method
Reset all GameManager extensions when killing the current session
AudioManager tracks pooled sources in the wild and returns them on reset
VisualFXManager is an extension, not it's own singleton
Triggers the listen to player tribe creation callbacks use named methods rather than lamdas
Fixed Effects.Save NRE
Fixed NRE in UnitPotraitManager after loading a saved game
Fixed effect descriptions being wrong
Fixed player init when loading from main menu
Minor task + tutorial manager cleanup
Shouldnt be saving AssetId or ParametersId, use int instead
Fixed potential NRE in Effects.OnDestroy
Fixed tribe activity triggers not working after game load
PlayerCamera save and load impls
RTSCamera Save implementation
NonSerialized some fields in CameraModule and RTSCamera
Fixed portraits not updating
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets
LayoutLerp now uses unscaledDeltaTime
RTSCamera now loads in the correct position.