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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
male select vox edit
9 Years Ago
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
9 Years Ago
missed a bit
9 Years Ago
shader variants
9 Years Ago
Singleton cleanup
9 Years Ago
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
9 Years Ago
atmos 29 extended
9 Years Ago
Added basic support for stat value mapping to body morph weights for humans
9 Years Ago
meta file atmos 29
9 Years Ago
Basic Combat persistence.
9 Years Ago
Save testbox without splat paint mode on
9 Years Ago
Fixed items persistence.
9 Years Ago
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
9 Years Ago
Shader includes
9 Years Ago
Deleted event mixer modifiers and asset with missing script
9 Years Ago
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
9 Years Ago
Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
9 Years Ago
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9 Years Ago
9 Years Ago
happy and sad walks
9 Years Ago
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
9 Years Ago
idle pose blend for when people are strong
9 Years Ago
set building shelter hides to decay to be 1 instead of 4.something
9 Years Ago
unit levels
9 Years Ago
female vox edit
9 Years Ago
fire sfx edit
9 Years Ago
Fixed some bad state handling and resets in Effect Nested Dispenser classes to files, cleanup Added AudioSourceTypes.Effects, prefab to audio manager config Fires audio FX are on the Effects channel FixedArray cleanup
9 Years Ago
Fixed Unit+Info NRE
9 Years Ago
Removed IUnit.GetEffectsList cause it's useless
9 Years Ago
Save
9 Years Ago
Session cleanup
9 Years Ago
mixer edits
9 Years Ago
Player.Load doesn't need an init check Removed Singleton.Reset base method Reset all GameManager extensions when killing the current session AudioManager tracks pooled sources in the wild and returns them on reset VisualFXManager is an extension, not it's own singleton Triggers the listen to player tribe creation callbacks use named methods rather than lamdas Fixed Effects.Save NRE
9 Years Ago
tidy up
9 Years Ago
some flexing idles
9 Years Ago
Fixed NRE in UnitPotraitManager after loading a saved game
9 Years Ago
Fixed effect descriptions being wrong
9 Years Ago
Fixed player init when loading from main menu
9 Years Ago
Minor task + tutorial manager cleanup
9 Years Ago
Shouldnt be saving AssetId or ParametersId, use int instead Fixed potential NRE in Effects.OnDestroy
9 Years Ago
Fixed tribe activity triggers not working after game load
9 Years Ago
PlayerCamera save and load impls
9 Years Ago
RTSCamera Save implementation
9 Years Ago
NonSerialized some fields in CameraModule and RTSCamera
9 Years Ago
Fixed portraits not updating
9 Years Ago
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets LayoutLerp now uses unscaledDeltaTime
9 Years Ago
Save
9 Years Ago
UIWidget cleanup
9 Years Ago
RTSCamera now loads in the correct position.
9 Years Ago
PlayerComponent cleanup