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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Fixed portrait clones not getting the right colors etc from their reference units
9 Years Ago
tweaks to snapshot lerping
9 Years Ago
fixed snapshot lerping
9 Years Ago
portrait shader crap
9 Years Ago
Cleanup
9 Years Ago
Camera fix
9 Years Ago
Locked selection, UI tweaks
9 Years Ago
Player cleanup, now derived from SingletonBehaviour Player selection works properly in editor when not restricted to tribe units UnitCollection trigger profiler hook tweak
9 Years Ago
ImageMasked editor defs
9 Years Ago
Some fixes to Desire persistence. SmartObject persistence removed for now.
9 Years Ago
Session kill cleanup, reset for UnitPortraitManager. Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
9 Years Ago
Reduced fog in clear weather
9 Years Ago
NRE catch in UnitPortraitManager
9 Years Ago
Building editor addon positioning, prefabs, cleanup
9 Years Ago
reverting island 0001 as I left some random building assets in there
9 Years Ago
ItemSetings ItemParameters fields should be initialized in their declaration
9 Years Ago
Added PostProcessingController script to player/camera
9 Years Ago
Cleaning up and fixing graphics option toggles Bootstrap loading tweaks
9 Years Ago
Enable post processing control for various effects
9 Years Ago
More graphics options cleanup
9 Years Ago
UI scripts to namespace
9 Years Ago
Tracker animator uses unscaled time Fixed NRE in ItemDesire.Matches (Knowledge.CanFindItemForDesire must check dispensable types when evaluating dispenables)
9 Years Ago
Player singleton fuckeries
9 Years Ago
Combat now uses spreads rather than chance to hit for projectiles.
9 Years Ago
Melee combat won't miss 100% of the time now.
9 Years Ago
Jesus was a tortoise
9 Years Ago
turtle work (unfinished)
9 Years Ago
Compile fixes
9 Years Ago
Shader variants
9 Years Ago
fixing human anim fps
9 Years Ago
fixing animal fps fps bug fix
9 Years Ago
new bird ambience
9 Years Ago
proj settings
9 Years Ago
more animal fps changes
9 Years Ago
revert
9 Years Ago
gfx settings
9 Years Ago
Fuckery
9 Years Ago
changed end frame of human smile anim
9 Years Ago
Unit detail view groundwork, UI cleanup Unit sounds are disabled at game speeds above normal (exposed in config)
9 Years Ago
metas
9 Years Ago
gfx settings
9 Years Ago
added some twine to a hand axe to make it more obviously not a rock
9 Years Ago
Detail view improvements, proper modalness
9 Years Ago
Portrait tweaks
9 Years Ago
Cleaned up building editor scene
9 Years Ago
Fixed some issues with popup editor asset creation and AssetMenu not being aware of the type it's dealing with Added skull addon test Buncha UI fuckeries
9 Years Ago
Portrait stuff
9 Years Ago
Fixed a bug with the radial menu that would cause incorrect command names to be displayed Fixed a phantom tracker lingering in the tribe tracker UI widget Fixed a bug that caused corpses to disappear when placed on the fire Fixed buildings appearing properly complete when placed by code or via debug panel
9 Years Ago
Add UI/Default Font to included shaders
9 Years Ago
Removed SE screen space shadows