17,530 Commits over 1,614 Days - 0.45cph!
Fixed portrait clones not getting the right colors etc from their reference units
tweaks to snapshot lerping
Locked selection, UI tweaks
Player cleanup, now derived from SingletonBehaviour
Player selection works properly in editor when not restricted to tribe units
UnitCollection trigger profiler hook tweak
Some fixes to Desire persistence.
SmartObject persistence removed for now.
Session kill cleanup, reset for UnitPortraitManager.
Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
Reduced fog in clear weather
NRE catch in UnitPortraitManager
Building editor addon positioning, prefabs, cleanup
reverting island 0001 as I left some random building assets in there
ItemSetings ItemParameters fields should be initialized in their declaration
Added PostProcessingController script to player/camera
Cleaning up and fixing graphics option toggles
Bootstrap loading tweaks
Enable post processing control for various effects
More graphics options cleanup
Tracker animator uses unscaled time
Fixed NRE in ItemDesire.Matches (Knowledge.CanFindItemForDesire must check dispensable types when evaluating dispenables)
Player singleton fuckeries
Combat now uses spreads rather than chance to hit for projectiles.
Melee combat won't miss 100% of the time now.
fixing animal fps fps bug fix
changed end frame of human smile anim
Unit detail view groundwork, UI cleanup
Unit sounds are disabled at game speeds above normal (exposed in config)
added some twine to a hand axe to make it more obviously not a rock
Detail view improvements, proper modalness
Cleaned up building editor scene
Fixed some issues with popup editor asset creation and AssetMenu not being aware of the type it's dealing with
Added skull addon test
Buncha UI fuckeries
Fixed a bug with the radial menu that would cause incorrect command names to be displayed
Fixed a phantom tracker lingering in the tribe tracker UI widget
Fixed a bug that caused corpses to disappear when placed on the fire
Fixed buildings appearing properly complete when placed by code or via debug panel
Add UI/Default Font to included shaders
Removed SE screen space shadows