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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Nvmesh obstacle pool in unit manager parents gameobjects to a container Unit portrait manager tweaks, better lighting
9 Years Ago
Mud
9 Years Ago
Big mud
9 Years Ago
latest shelter, breaks things untill next checkin
9 Years Ago
probably still broken
9 Years Ago
Fixed entity view creation reseting asset scale
9 Years Ago
Compile fix
9 Years Ago
back to not working in the expected way
9 Years Ago
turned on building view component
9 Years Ago
small t2 wooden hut actually works \o/
9 Years Ago
reduced item count on the shelter
9 Years Ago
Carry position
9 Years Ago
Removed bear combat idle sound event Added debug panel animation control thing
9 Years Ago
Hut building positions.
9 Years Ago
More UI text replacement
9 Years Ago
Fixed potential NRE in SelectableIndicatorWidget
9 Years Ago
made building shelter rocks more rocky
9 Years Ago
gathering anims bools should toogle correctly now
9 Years Ago
trying to make pickup variants but will settle for faster pickup for now
9 Years Ago
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
9 Years Ago
Fixed Before/UI Mask, now with more UI-ness Updated ASE to v0.4.1
9 Years Ago
metas
9 Years Ago
Gathering action chain order fixes
9 Years Ago
bear injured sfx changed
9 Years Ago
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window Removed NestedEditor attribute and drawer, AssetMenu replaces usage
9 Years Ago
Building addons boilerplate Renamed BuildingTypeDefinition to BuldingCategoryDefinition Added BuildingTypes enum Renamed EnumsArrays to Enums (static value array cache) Removed mood snapshots from the blending config (for now) Various editor improvements
9 Years Ago
Fixed some nulled building category definition refs
9 Years Ago
working on decay
9 Years Ago
snapshot system simplification.
9 Years Ago
changed texture on mat
9 Years Ago
changed value to Construction
9 Years Ago
Building decay material hookups, addons stuff
9 Years Ago
Building editor decay slider, fixes Removed some old random building materials that aren't used Added decay tint color to building shader, optional dissolve via switch node
9 Years Ago
Event based audio snapshot support.
9 Years Ago
More building editor improvements and addons groundwork
9 Years Ago
More text replacement
9 Years Ago
Fixed buildings not starting with full hp
9 Years Ago
Fixed eyes shader Various UI fuckeries
9 Years Ago
trying to make branch better but cant edit attachment position
9 Years Ago
rearranged vertex colour order or on the shelter so builds better
9 Years Ago
AssetMenu supports grouping func Attachments editor fixes
9 Years Ago
Save
9 Years Ago
More UI stuff Fixed portrait tinting Unit portraits lighting improvement and rotatiion sync Added menu item to open the game config asset in a popup editor (Before/Game Config)
9 Years Ago
new hunting music test
9 Years Ago
changed clothing shader from "forward" to "all"
9 Years Ago
Portraits stuff
9 Years Ago
Merge to main
9 Years Ago
data save
9 Years Ago
hunting music edit
9 Years Ago
Removing missing clip from atmospheric music data