17,530 Commits over 1,614 Days - 0.45cph!
Copy Steam files PostProcessBuild
made human ragdolls a bit better
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
Fixed encumbrance simulation and application of its related effects.
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Items/Attachments cleanup, should fix negative carry weight
Encumbered effects need to tick over stamina in order for it to affect temperature.
Moved StatManipulators list into ActionSettings.
Changed ActionSettings Reset to be virtual rather than abstract.
Construct Building will now spend some stamina via Stat Manipulators.
Cleaning up how ragdolls are enabled/disabled
Fixed issues with InteractionPosition editor
Fixed missing interaction position data on pine trees
Senses debug under debug flag control
Fixed EntityComponentLayout.CombatAbilityParameters NRE
fix building placement gound alignment
PlayerController doesnt need to cache ground normal as a field
CorpseParameters implements IInteractionProvider
setup sleeping on another animator layer so dosent get interupted
sleep/situp getup exits early if ifMoving is true
the correct file for sleep/situp getup exits early if ifMoving is true
removed some unused params and blend trees
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
Removed some calls from LateUpdate
stoped humans going blue so quickly
fixed combat sounds doubling up
takes longer to get blue
nipples are browner
going blue actually works now...
Camera FX pack, overview map effect toggle
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
Selectable indicator fade out over distance
Fixed issues with units carrying other units
Projection on character joints
Disable ragdoll on unit view portrait clones properly
Fixed a bunch of stat measurement triggers not using Current Normalized value
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
Overview map weather/time hacks, disable dynamic DOF outside of game state
Editor fuckeries, wave behaviour
WoodLog set to weight 70.
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"