branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Copy Steam files PostProcessBuild
8 Years Ago
made human ragdolls a bit better
8 Years Ago
Fixed analytics
8 Years Ago
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
8 Years Ago
Analytic fixes
8 Years Ago
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
8 Years Ago
Fixed encumbrance simulation and application of its related effects.
8 Years Ago
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
8 Years Ago
Items/Attachments cleanup, should fix negative carry weight
8 Years Ago
female running vox
8 Years Ago
Encumbered effects need to tick over stamina in order for it to affect temperature.
8 Years Ago
running vox to anim
8 Years Ago
combat vox
8 Years Ago
more combat vox stuff
8 Years Ago
Moved StatManipulators list into ActionSettings. Changed ActionSettings Reset to be virtual rather than abstract. Construct Building will now spend some stamina via Stat Manipulators.
8 Years Ago
Cleaning up how ragdolls are enabled/disabled Fixed issues with InteractionPosition editor Fixed missing interaction position data on pine trees
8 Years Ago
Senses debug under debug flag control
8 Years Ago
Fixed EntityComponentLayout.CombatAbilityParameters NRE
8 Years Ago
combat anim sfx
8 Years Ago
fix building placement gound alignment
8 Years Ago
PlayerController doesnt need to cache ground normal as a field
8 Years Ago
This is better
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
UnitView NRE catch
8 Years Ago
setup sleeping on another animator layer so dosent get interupted
8 Years Ago
sleep/situp getup exits early if ifMoving is true
8 Years Ago
the correct file for sleep/situp getup exits early if ifMoving is true
8 Years Ago
removed some unused params and blend trees
8 Years Ago
Create unit portraits before session starts/finishes loading HumanView skin temperature overlay is set via callback, exposed for clones to use
8 Years Ago
Removed some calls from LateUpdate
8 Years Ago
stoped humans going blue so quickly
8 Years Ago
fixed combat sounds doubling up
8 Years Ago
takes longer to get blue nipples are browner
8 Years Ago
combat male vox
8 Years Ago
going blue actually works now...
8 Years Ago
Camera FX pack, overview map effect toggle
8 Years Ago
Portrait thing
8 Years Ago
Fixed cycle unit/hold tab to show tracker conflict Toggle RTS camera is editor only
8 Years Ago
Selectable indicator fade out over distance
8 Years Ago
Fixed issues with units carrying other units
8 Years Ago
Projection on character joints
8 Years Ago
Disable ragdoll on unit view portrait clones properly
8 Years Ago
Fixed a bunch of stat measurement triggers not using Current Normalized value
8 Years Ago
Added "Carried" Unit flag Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
8 Years Ago
Overview map weather/time hacks, disable dynamic DOF outside of game state
8 Years Ago
Editor fuckeries, wave behaviour
8 Years Ago
WoodLog set to weight 70.
8 Years Ago
Misc
8 Years Ago
CraftItemSettings action now takes stat manipulators (just like construct building action does). Both blackboard and intention craft item actions affect Stamina now.
8 Years Ago
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't Only OnValidate component fields that are enabled Added Return To Den goal plan in Animal/Territory module Renamed Hint "Interior" to "Cave"