17,530 Commits over 1,614 Days - 0.45cph!
Unit attachments parenting
EntityEx.SetViewParent zero param no longer optional
Fixed some effects sending notifications on removal when they should not
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Tweaks to some triggers for freezing
Dont select first tribe member after session load (we persisted selected unit)
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
Disabled clothing choices in tribe create
Data save
Mouth not mouth to fix mouth layer index error
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
sped up pickup anims and made variations work for left and right hand pickup
Commented out senses ray debugs
Selected unit nav debug logs
Never wait for UnitView.IsTurning in SetDestinationSettings
Navigation failure callback/action break
Unit corpse/attachable data
Quality settings default to ultra again, shader includes, jenkins
Clear navigation events after we invoke them
Fixed UnitBehaviourButton animator warning
Fixed no spawns NRE in Session.StartNew
Fixed people not waking up when loading a game that was saved prior to removal of "washed up" starting effect (added duration)
made it so you can carry and skin turtle and tortoise
Left click release to open radial
Trying to fix blue people
GUI shader channel things
Campfire effect increases mood a bit quicker
People no longer sit by an unlit fire for warmth
Fixed missing task descriptions, tweaked tutorial UI
RTS/Map Camera actual bounds
What's new UI, version++, hints fuckery, double LMB to select
SetColdOverlay to 1 in HumanView
Fixed controls listing being wrong
Navigation.TrySetDestination returns false if agent is not on the navmesh
Start in late summer, easier starting stats
Clothing insulation buffs
Camera effects to namespace
Fixed DecisionScoreEvaluatorParametersOnValidate dirtying assets
More editor cleanups