17,530 Commits over 1,614 Days - 0.45cph!
Follow camera deals with dip to black so it's consistent for all selection changes
locomotion system changes
HumanView/AnimationMouth cleanup
Group.Collections loading safety
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
correct debug for setfloat anim debug
check to see if actually should set animator float to stop animdebug spam
is freezing sleeping and sitting poses,
added an additive freezing so plays over all anims
Removed missing monobehaviour component on Ground in island-01.
Added some temperature boost to activity related effects.
More informative error output when an attribute type is not found in list of attributes (in stat collection).
set initial move state to be walk
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
forgot file from last checkin
More herbs and mixtures added
Fixed stat manipulator copy paste not setting correct StatClass value
Temperature gauge test
Remade tree prefabs
Press and hold tab to show tribe tracker
Fixed AssetMenu NRE
Removed temperature manipulation in "activity" effects.
Eating cooked meat still gives a minor boost to temperature.
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
TemperatureSimulator stamina bonus
Decrement Vital.ChangeSinceLastSimulation over time, comments
Test stamina change for 0 value, as a minor optimization.
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change).
ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply
Actually fixed stat manip copy/paste
Skill usage data cleanup
Lots of editor improvements
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)
improved bear sneak, removed human L and R locomotion anims
can right click on prefabs then copy ragdolls to them (like you can from the data tool)
More work on being encumbered. It now has 3 stages and should apply stamina debuffs and movement debuffs accordingly.
Setting wood log weight to 100 in an effort to trigger encumbrance (can confirm encumbrance simulator returns greater than 1, but no effects trigger).
is carrying both hands while moving anim fix
Hypothermia takes a lot longer to have a chance of being applied
Overview map markers can be clicked to select units