17,530 Commits over 1,614 Days - 0.45cph!
WorldManager.UnloadZones cleanup
Fixed WorldManager.Load loading scenes multiple times
Fixed an issue with weather loading
Fixed some shitty init order stuff with World/Zones, needs more work tho
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
Preliminary dispensable spawn mesh support
More dispenser spawn stuff
set up hands for data defined item holding posing
Tree felling force tweaks
Various events refactoring/cleanup
ProjectVersion f2
Tree stuff
Don't screenshake unless source is within a max distance of camera
Screen shake distance is 20
Screenshake lerp strength by distance from origin
Tree felling sound, tweaks
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
Fixed bad activity creation in Relationships component
Fixed potential NRE in UnitDetaiViewModal
Disabled volumetric lighting pending weather/biome integration
merging ConsoleCommands branch
DSE validation null checks (allow null settings refs in data)
Added dancing around the fire behaviour
Fixed WarmthNeedSimulator always returning 0
Fixed Dispenser spawning items at origin
Senses gizmos debug behind editor pref/options
Navigation component clears destinations list when the last is reached
Added an editor preference that exits Play mode in the editor when a compile is detected
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point
also fixed being able to place at invalid rotations (again)
fixed building placement physics checkbox not respecting building rotation
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"