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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Cleanup
8 Years Ago
More
8 Years Ago
EntityManager typo
8 Years Ago
WorldManager.UnloadZones cleanup
8 Years Ago
Fixed WorldManager.Load loading scenes multiple times Fixed an issue with weather loading Fixed some shitty init order stuff with World/Zones, needs more work tho
8 Years Ago
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
8 Years Ago
WIP tree felling tech
8 Years Ago
Compile fix
8 Years Ago
More tree crap
8 Years Ago
Preliminary dispensable spawn mesh support
8 Years Ago
Editor fixes
8 Years Ago
More dispenser spawn stuff
8 Years Ago
More tree stuff
8 Years Ago
Tree force crap
8 Years Ago
set up hands for data defined item holding posing
8 Years Ago
Tree felling force tweaks
8 Years Ago
new pine felled setup
8 Years Ago
Various events refactoring/cleanup
8 Years Ago
Resource layer fixes
8 Years Ago
Compile fix
8 Years Ago
Tree felling fuckery
8 Years Ago
Tweaks, volumetric tings
8 Years Ago
shader includes
8 Years Ago
seperable blur
8 Years Ago
ProjectVersion f2 Tree stuff
8 Years Ago
Sexy tree wobble on hit
8 Years Ago
Don't screenshake unless source is within a max distance of camera
8 Years Ago
Screen shake distance is 20
8 Years Ago
Screenshake lerp strength by distance from origin Tree felling sound, tweaks
8 Years Ago
Log warnings instead of errors when a DSE element reference is null, skip over them in evaluation
8 Years Ago
UI bits
8 Years Ago
Preloading hx shaders
8 Years Ago
Fixed bad activity creation in Relationships component Fixed potential NRE in UnitDetaiViewModal Disabled volumetric lighting pending weather/biome integration
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
before foliage test
8 Years Ago
Prefabs
8 Years Ago
DSE validation null checks (allow null settings refs in data)
8 Years Ago
Added dancing around the fire behaviour
8 Years Ago
Fixed WarmthNeedSimulator always returning 0
8 Years Ago
Fixed Dispenser spawning items at origin
8 Years Ago
Senses gizmos debug behind editor pref/options
8 Years Ago
Misc
8 Years Ago
Navigation component clears destinations list when the last is reached
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
shader/data backup