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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
added number of sleeping positions to the building descriptions
8 Years Ago
header tidying
8 Years Ago
audio fucker test
8 Years Ago
AudoManager.GetAudioSource only sets position when no parent xform is passed in
8 Years Ago
expression bodied properties fuckeries
8 Years Ago
Removing test crap
8 Years Ago
Unit.Audio.PlaySound doesnt pass view xform, for now
8 Years Ago
Jenkinsfile f1
8 Years Ago
HumanView+IK clenaup
8 Years Ago
UnitView/HumanView cleanup
8 Years Ago
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
8 Years Ago
and also actually parent the audio source again
8 Years Ago
decreased projectile trigger radius of spears and arrows
8 Years Ago
Give units the InCombat flag if they are being attacked
8 Years Ago
if human is attached dont try and put on the ground
8 Years Ago
Added isCarried bool to HumanView
8 Years Ago
Version++
8 Years Ago
Removed clouds of war crap from scenes
8 Years Ago
String interps in Combat and Activity
8 Years Ago
Moved return to territory into a separate module for humans
8 Years Ago
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
8 Years Ago
Map view cloud layer surrounding mesh generation, byte array, texture update via LoadRawTextureData
8 Years Ago
More clouds stuff
8 Years Ago
More clouds
8 Years Ago
More
8 Years Ago
Removed a redundant cast from divide
8 Years Ago
Fixed rotations of cloud layer renderers
8 Years Ago
Cloud overlay camera, related tweaks
8 Years Ago
Prefab fix
8 Years Ago
InfluenceAndTerritory component now also owns an exploration grid which is used for the map clouds
8 Years Ago
Desires no longer a default Unit component
8 Years Ago
Desires pool size per type is 10
8 Years Ago
Pointless loading screen polish
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Removed a bunch of tags we dont use Fixed potential NRE in CloudsOfWar OnEnable
8 Years Ago
Compile fix
8 Years Ago
removed isCarried bool
8 Years Ago
made mushrooms not consumable for now to avoid people tripping all the time
8 Years Ago
exhausted effect remove animator bool on finish
8 Years Ago
Getting out of an interaction position should no longer display on the UI as looking for something to hunt
8 Years Ago
BEL.DrawConsiderations loop breaks later when obj ref is null
8 Years Ago
AI fuckeries WIP
8 Years Ago
made the null considerations not null
8 Years Ago
Fixed mismatched gui areas
8 Years Ago
more AI tweaks and fixes
8 Years Ago
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
8 Years Ago
VicnityEffectTrigger NRE catch
8 Years Ago
more tweaks to human territory AI