17,530 Commits over 1,614 Days - 0.45cph!
Weather is now managed by Zones, not WorldManager
Updated Facepunch plugins
Fixed AI tribe on island2 being player controlled
Fixed NRE in Zone+Weather.ChangeWeather
Improved Enemy and Knowledge overlay widget positioning
Fixed NRE in Building+Decay
island03 start position + splat tweak
Increased spawner ms budget
Last bit of spawning routine tweaks
Updated facepunch plugins
Remvoved ShaderForge
Updated Facepunch plugins
TribeStartArea stripped down, now simply defines a radius around itself for spawning
Various scene cleanup, navmesh rebakes
Fixed EntityEx.IsInView NRE
Moved GetAttachmentPointOffset from BaseEntity to Attachable
Comments & summaries for some bits
Moved some Zone+Biome seasonal stuff to LoadBiome where it should be
Potential Zone.LoadWeather NRE fix
Various Session related cleanup, summaries
More cleanup
Renamed Before static to Game
Current Session held by Game, not GameManager
Session/GameState cleanup
Cleaning up how UI modal state
Fixed game not running from test scenes
rabbits should be carryable now
Now picking up rabbits works for some reason
Big editor/inspector performance improvements
Added Pine Tree Fellable, testbox_tree_cutting scene
Fixed GameManager not invoking OnGameReady in DoStartNewSession
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Fixed SetDestination never ending
made wood trunk item smaller
made pine tree spit out trunk instead of logs
Mae detail view RenderTexture 2k
Fixed shitty isStationary usage in the human animator, added UnitStationaryState stateMachineBehaviour
Cleaned up some Agent debug members
re hooked up smoke mesh, lost due to unity crashing
assets for new spawner system
removed top and bottom from SPN_1
Fixed Zones ticking before they've been fully initialized
Cleaned up how we save and load zones/scene names (delete your saves) WIP
Dispenser spawn modes WIP