17,530 Commits over 1,614 Days - 0.45cph!
reduced rabbit walk speed
large bag and packpack items, not functional
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
added expand/collapse all for entity components
Updated Facepunch.Unity
Fixed bad editor style
items can be held with open or closed hand depending on a bool in the item(defaults to closed)
some item attachment data
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
Attachment point conditionals use enum
Radial menu widget optional modalness
Ditched radial menu on character modal, added command button dock for clothing
Fixed some command evaluation in PlayerController using the wrong overloads
Merge from interaction position fuckery
Testing some more nuanced gating of UnitView.Update
Fixed M key toggling map while marker creation is active
DepositEntity Action has blackboard read fallback
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
Fixed some Singletons fucking OnEnable
Fixed camera modules not being properly enabled
Fixed tribe create missing post
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
Fixed UnitCollections getting visible knowledge overlay widgets
Party overlay now shows a different icon based on the units party role
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Added a filter to the spawn tab of the debug tool
Craft & building window scrollbar improvements
merge interaction fixes to main (because I suck at branches)
fixed stupid out of range error
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
disabling Steam things in editor only
Fixed hitch when opening radial menu
Camera module FOV changes
Reduced rock smash time
Post tweaks
Fixed in-progress building upgrades not loading successfully
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
Replaced using EventTrigger for buttons sounds with a new ButtonSound component
EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
Changing selected tribe member in tribe creation UI now closes the open toggle group
Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
Hair option tooltips are no longer zero-indexed
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless)
Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress