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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Reverted some island1 stuff
8 Years Ago
navmesh
8 Years Ago
Removed tribe spawn and blocked channels from TerrainTopology.Enum (Seemingly fixed weird topology painting bug) Copied Tree & Dispenser component settings from normal pines to tall pines
8 Years Ago
island1 topo
8 Years Ago
Fixed dark berry bushses Island 1 spawner tweaks
8 Years Ago
apparently a meta file
8 Years Ago
Seasons use TimeManager.DaysPerMonth to calc their duration WorldManagerConfig exposes transition time for seasons (hours)
8 Years Ago
better decay shader
8 Years Ago
Buffed fear drain when no longer threatend
8 Years Ago
Save
8 Years Ago
slider all the things. game modes now define the start hour as a float for super precise start times
8 Years Ago
Building decay info on the debug panel Debug panel icon support
8 Years Ago
Fixed TribeSpawner.OnValidate not properly supporting multiple buildings of the same prefab due to name in hierarchy not matching that in the data lookup
8 Years Ago
Fixed campfire missing upgrade mapping/data
8 Years Ago
Adjusted building decay formula, exposed global durability multiplier in game config
8 Years Ago
updated building shader to be a bit more organised
8 Years Ago
refactored Session.StartNew to consolidate it with StartNewFromExisting Zone component can optionally define a default game mode for playing the scene in editor
8 Years Ago
Campfire interaction positions
8 Years Ago
IsCarryingRequiredTool checks that we have a a free hand No longer clear desires when issuing move commands
8 Years Ago
OverviewMap lerps scattering density Reduced map camera edge scroll speed
8 Years Ago
Desires Widget no longer deactivates after a timeout Increased AI tick rate to 20 game seconds (was 10)
8 Years Ago
Removed old animator trigger from desires widget
8 Years Ago
Fixed Ambient Temperature Is Cold curve being the wrong way round
8 Years Ago
Various building AI tweaks
8 Years Ago
InteractionPosition.OnTriggerExit tweak SmartObject.GetNearestUnoccupiedInteractionPosition will return the IP that the unit is blocking, if possible
8 Years Ago
Added "Near Building or Immovable" Or Condition used in Human/Building/Process Item For Building GP
8 Years Ago
DebugPanel_Navigation shows blocked IP as object field
8 Years Ago
Overview map lerp fix
8 Years Ago
Fixed bad event invoking causing bad bookkeeping of interaction position counts
8 Years Ago
people will now gather more than one stick at a time to add to the fire
8 Years Ago
Multi-stick gathering for fire WIP
8 Years Ago
Might have fixed weather widget lerping in form the top of the screen
8 Years Ago
Added all of the modes ever to DistanceConsideration
8 Years Ago
People should now correctly gather firewood in an appropriate manner
8 Years Ago
renders back facing as black to give solid look to decayed objects
8 Years Ago
mat tweaks
8 Years Ago
Merge from Keep Item Rework
8 Years Ago
Fixed UseTarget not being nulled in InternalReset
8 Years Ago
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController Added UnitIsSelected condition, added to idle module PlayerController command cooldown system WIP
8 Years Ago
Player controller command cooldown ends early if unit gets attack
8 Years Ago
Removed IsSelected condition from idle module
8 Years Ago
Player controller command cooldown only on movement commands
8 Years Ago
Can Hold Item now checks blocked attachment points
8 Years Ago
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
8 Years Ago
Added camp POI Added support POI icon color from entity/group hostility Refactored some UI colors stuff
8 Years Ago
More POI support (optionally use entity name as label)
8 Years Ago
Some camera cleanup, direct unit movement control disabled in certain modes
8 Years Ago
Camera bits
8 Years Ago
More camera
8 Years Ago
Prefab save