17,530 Commits over 1,614 Days - 0.45cph!
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue)
Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate)
Above change fixes enemy widgets and conversation widgets
Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
AbilitySettings cache of all asset instances via .All property
AbilitySettings holds an instance of it's own AbilityPlan at runtime
Player controller config all now held in PlayerControllerConfig, not the monobehaviour
Removed rally tribe button from the menu widget
Added cursor drop shadow
Fixed AbilitySettings.AbilityPlan not being properly initialized
Dont clear keep item desires when issuing commands
Clamp lerp value distance in dynamicDOF
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
Various Player command refactoring, radial menu improvements prep
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong
Fixed dataBrowser.AssetTypes missing GameModeDefinition
Slight refactor of existing game modes to put things in the base mode.
Added classes for Loast and Found mode
Character create DOF mode
Removed StartingSeason in GameModeDefinition
Added asset for Lost And Found
TimeManager.SetTime cleanup
made starting day be determined by a 0-1 float representing time in year
Refactored/cleaned up reproduction persisted / date time usage
GameDateTime month support, TimeManager.OnMonth actually invoked now
Re-enabled breeding AI module
Growable/Seed boilerplate
Disable dynamic DOF in tribe create
re-enabled setting start time from Session
null check disabled movement modes in Navigation
Various Growable/Seed fixes
Game Modes now define a list of valid scenes
game mode scene list should now be validated against the game's scene list
Fixed player tribe not spawning in correct place if customization is disabled in the game mode.
Added empty scene for Lost And Found
Actually add the scene...
Island01 tweaks
Growable controls resource dispensable availability
Lost and Found initial scene fuckery
rebaked some NavMeshes because I may have nuked one during a merge
Various Growable/Dispenser/Tree/Resource cleanup
Fixed bug causing interactions to get added to a smartObject twice
UI tweaks, tribe create post
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
Fixed Dispenser firing an action that hasn't been assigned
Fixed player controller not always clearing command creation buffers
Added command generation method for placing items
Fixed tree chopping interaction being disabled
Trying out adding an additional collider to trees to increase clickable area
More lost and found map WIP
Fixed an editor exception when looking at a stats component on a group
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
building shader improvements