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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue) Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate) Above change fixes enemy widgets and conversation widgets Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
8 Years Ago
Post tweaks
8 Years Ago
AbilitySettings cache of all asset instances via .All property AbilitySettings holds an instance of it's own AbilityPlan at runtime Player controller config all now held in PlayerControllerConfig, not the monobehaviour Removed rally tribe button from the menu widget Added cursor drop shadow
8 Years Ago
Fixed AbilitySettings.AbilityPlan not being properly initialized
8 Years Ago
Dont clear keep item desires when issuing commands
8 Years Ago
DOF speed, save
8 Years Ago
Clamp lerp value distance in dynamicDOF
8 Years Ago
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
8 Years Ago
Various Player command refactoring, radial menu improvements prep
8 Years Ago
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong Fixed dataBrowser.AssetTypes missing GameModeDefinition
8 Years Ago
Slight refactor of existing game modes to put things in the base mode. Added classes for Loast and Found mode
8 Years Ago
Character create DOF mode Removed StartingSeason in GameModeDefinition
8 Years Ago
Added asset for Lost And Found
8 Years Ago
TimeManager.SetTime cleanup
8 Years Ago
some anim polish
8 Years Ago
made starting day be determined by a 0-1 float representing time in year
8 Years Ago
Refactored/cleaned up reproduction persisted / date time usage GameDateTime month support, TimeManager.OnMonth actually invoked now Re-enabled breeding AI module Growable/Seed boilerplate
8 Years Ago
Disable dynamic DOF in tribe create
8 Years Ago
re-enabled setting start time from Session
8 Years Ago
Seed planting, growing
8 Years Ago
Disabled breeding collab
8 Years Ago
null check disabled movement modes in Navigation
8 Years Ago
Various Growable/Seed fixes
8 Years Ago
Game Modes now define a list of valid scenes
8 Years Ago
game mode scene list should now be validated against the game's scene list
8 Years Ago
Fixed player tribe not spawning in correct place if customization is disabled in the game mode. Added empty scene for Lost And Found
8 Years Ago
Actually add the scene...
8 Years Ago
Island01 tweaks Growable controls resource dispensable availability
8 Years Ago
Lost and Found initial scene fuckery
8 Years Ago
rebaked some NavMeshes because I may have nuked one during a merge
8 Years Ago
Various Growable/Dispenser/Tree/Resource cleanup
8 Years Ago
Data
8 Years Ago
Data
8 Years Ago
Fixed bug causing interactions to get added to a smartObject twice
8 Years Ago
Save
8 Years Ago
DOF tweaks
8 Years Ago
UI tweaks, tribe create post
8 Years Ago
More post
8 Years Ago
Super mega WIP Lost and Found map that definitely isn't at all shaped like a vagina
8 Years Ago
Added new Go To Blackboard Position (no wait) plan to the CurrentBehvaiourIsGoToBlackboardPosition check (was breaking sprint/jog movement)
8 Years Ago
Fixed Dispenser firing an action that hasn't been assigned
8 Years Ago
Growable tweaks
8 Years Ago
Version++
8 Years Ago
Fixed player controller not always clearing command creation buffers Added command generation method for placing items
8 Years Ago
Fixed tree chopping interaction being disabled
8 Years Ago
Trying out adding an additional collider to trees to increase clickable area
8 Years Ago
More lost and found map WIP
8 Years Ago
Fixed an editor exception when looking at a stats component on a group
8 Years Ago
Fixed tribe spawner not creating/assigning entities properly (views had no entities, were non-interactive)
8 Years Ago
building shader improvements