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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Find Unused Assets Window now also shows unused types and how many assets there are of those types. Logging for NRE in GoalPlanVariant.SetOverride.
8 Years Ago
Some fixes for Goal Momentum. Potential fix for GoalPlanVariant.SetOverride NRE.
8 Years Ago
removed fire from giant wooden hut
8 Years Ago
hopefully actually fixed that NRE in KeywordsUtility. More Goal Momentum stuff.
8 Years Ago
Log all the things ever
8 Years Ago
stone pot item
8 Years Ago
Reset GPV in FindBestGoalPlanVariant
8 Years Ago
AI fixes
8 Years Ago
8 Years Ago
Berry bushes no longer auto-dispense
8 Years Ago
Campfire added as addon to giant hunt
8 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
8 Years Ago
Redid the corpse changes I did on the FillView branch
8 Years Ago
Let's null Current Goal if its Module fails.
8 Years Ago
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
8 Years Ago
don't null Current Goal if we have an active GPV
8 Years Ago
Fixes roles icon on overlay markers
8 Years Ago
Fixed radial indicator not following its target
8 Years Ago
Fixed UnitIndicator progress balls lingering
8 Years Ago
Added back the timeout for Possessions. Timeout is refreshed when a new GPV is set with the same Goal as when the itme was picked up.
8 Years Ago
Dispensables can be marked as infinite
8 Years Ago
Fixed Corpse.IsBeingCooked being set to true when added to a stockpile Fixed corpse decay being calculated when being cooked Fixed cooked and depleted corpses not being removed from the fire and destroyed (hopefully) Grazing spots now have limitless effects to dispense Hunters now also get the Cook AI module, but wont gather items and fill containers
8 Years Ago
Save
8 Years Ago
Event music triggers must be flagged IsGameValid
8 Years Ago
EntityView.Update no longer virtual, BaseEntity.Position returns BaseView.transform.position if possible
8 Years Ago
StatsList UI prep
8 Years Ago
Supplies component tracks food categories separately. Added appropriate considerations.
8 Years Ago
Nerfed berry bush growth rates RivalDeath activity no longer creates notifications
8 Years Ago
Navmesh is rebuilt after building placement Disabled all navmesh obsctacles in entity views Updated Unity's navmesh stuff
8 Years Ago
Testing unitView animator culling mode and gating Update/LateUpdate when out of view
8 Years Ago
NRE fix
8 Years Ago
Build fix
8 Years Ago
Leantween UI bits
8 Years Ago
NRE fix
8 Years Ago
Subtracting leantween shit
8 Years Ago
Fixed effects not showing tooltips Added inspect button to selected unit widget
8 Years Ago
buildings without nmo
8 Years Ago
building assets
8 Years Ago
EffectsList can filter by severity level Reset severit levels for all effects because enum flags
8 Years Ago
NRE fix
8 Years Ago
Split TODLightConsideration.TimeMeasurement mode to TimeConsideration Added IdleTime, WorkTime and SocialTime considerations
8 Years Ago
Color coded consideration curves in the AI designer :ok_hand:
8 Years Ago
Save
8 Years Ago
removing NMO from buildings
8 Years Ago
NRE fix
8 Years Ago
Removed entityView hack that disables all NMOs
8 Years Ago
Sleep AI tweaks. Fixed stockpiling AI.
8 Years Ago
8 Years Ago
Fixed activity types having bad serverity values due to enum flags change
8 Years Ago
Disabled raycasts in human senses