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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
8 Years Ago
UnitView hides unskinned _meat renderers
8 Years Ago
Updated TMPro
8 Years Ago
Replaced all RectMask2D usages with Mask
8 Years Ago
Canvas settings, added canvi to some subscreens EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
8 Years Ago
Fixes
8 Years Ago
UIWidget caches scrollRect components and toggles them on activate/deactivate
8 Years Ago
Same caching for TextMeshproUGUI
8 Years Ago
NRE fix
8 Years Ago
Stat.OnMaxValueChanged invocation gated by designer exposed threshold Morphs optimsations
8 Years Ago
GroupStats managed tick
8 Years Ago
Target filter caching experiment Replaced some dateTime comparisons with garry's nifty TimeSince thing
8 Years Ago
Target filter caching stuff
8 Years Ago
More
8 Years Ago
Unfucking some UI
7 Years Ago
Misc cleanup, UI fixes
7 Years Ago
UI bits
7 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
7 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
7 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
7 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
7 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
7 Years Ago
Save
7 Years Ago
BaseGrid.ValueAtEntityPosition robustness
7 Years Ago
Fixes
7 Years Ago
Grid static entities not getting grid positions
7 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
7 Years Ago
apple tree
7 Years Ago
more apple tree
7 Years Ago
UI bits
7 Years Ago
More
7 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
7 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
7 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
7 Years Ago
fixes
7 Years Ago
more fixes
7 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
7 Years Ago
Fixed activity popup not closing properly
7 Years Ago
Nav stuck detection
7 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
7 Years Ago
less hectic navigation failure warping (maybe)
7 Years Ago
Stopped goats from spawning inside the cliff
7 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
7 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
7 Years Ago
Merge
7 Years Ago
AI Debugger now shows clamped score
7 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
7 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
7 Years Ago
Fixed fog of war debug toggle
7 Years Ago
Island1 rebake, rabbit den navmesh fix