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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Reduced decor bush navmesh obstacle radius
7 Years Ago
Misc
7 Years Ago
Merging FillView branch
7 Years Ago
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used This fixes units Pick up actions never ending Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed Fixed Items not getting added to MyItems if the animation is being bypassed
7 Years Ago
Tweaked time ranges and scoring based on time ranges
7 Years Ago
Restored lazy caching of various name properties in DataAsset
7 Years Ago
un-inverted a curve that was making people sit by fire
7 Years Ago
It's now possible to limit the max subscriptions on a positional interaction
7 Years Ago
Debug log ICanvasRaycastFilter count after UI init
7 Years Ago
Fuckloads of UI logging
7 Years Ago
count fix
7 Years Ago
Fixed Building.ForceConstructionComplete NRE
7 Years Ago
Resave island1 Disabled DSE caching TerrainBlendObject NRE fix
7 Years Ago
Items component cleanup, hopefully fixing repeated failures to stow things
7 Years Ago
More AI tweaks. Removed now unused EndsMomentum field on GoalPlan.
7 Years Ago
Fixed stow event data not being set as active
7 Years Ago
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
7 Years Ago
UI Debug window
7 Years Ago
UI debug bits
7 Years Ago
More
7 Years Ago
gorilla
7 Years Ago
Role selection foldouts use regular tooltips instead of their own label (UI graphic count reduction)
7 Years Ago
NRE fix
7 Years Ago
Another NRE
7 Years Ago
UI fxies
7 Years Ago
Reduced effectList max pool size
7 Years Ago
Removed some reproduction logs
7 Years Ago
Actions.WaitRealtime uses TimeSince
7 Years Ago
Fixed Current Goal being reset by the high priority module evaluation pass. Better logging.
7 Years Ago
UIWidget/Screen refactoring to better support management of graphics components
7 Years Ago
Disabled vsync, removed Low quality setting (ultra default)
7 Years Ago
Fixed some issues with UIWidget not toggling components properly
7 Years Ago
TabbedWindows properly toggles child widgets
7 Years Ago
Hopefully actually fixing child widget component toggling
7 Years Ago
Removed DataAsset equality operators/overloads
7 Years Ago
NRE fixes
7 Years Ago
Item pickup cleanup Tutorial widget graphics cleanup Version++
7 Years Ago
Unit indicator gfx fix
7 Years Ago
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
7 Years Ago
Senses position change gate has a timeout
7 Years Ago
Fix
7 Years Ago
B key now toggles build menu, instead of just opening it
7 Years Ago
less highlighting coroutines
7 Years Ago
Possessions now have a reason. The same item can be possessed for more than one reason. Crafting component creates and manages possessions for crafting.
7 Years Ago
Possessions tidy up. Removed timeout on possessions with a current goal reason.
7 Years Ago
GPVSlot current goal logging now shows which slot it's from and the name of the Goal in orange (important shit)
7 Years Ago
removed unused Goal field from CurrentPossessionData. Player Commanded status now actually gets correctly passed down to GPVs.
7 Years Ago
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
7 Years Ago
Added UIElement for more nested caching of various UI components
7 Years Ago
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