17,530 Commits over 1,614 Days - 0.45cph!
fixed NRE in GoalPlan.
Food AI uses single entity mode again but checks SmartObject viability.
Cooked food AI uses same pattern as Eat Something.
Fixed a debug tools wrapper NRE
actually enable single entity on food AI
Perform all filtering before increasing count of evaluated candidates.
Added new RegisteredBuildingItems entity source for filtering.
Entities can flagged as inaccessible in a Unit's knowledge data. This can be checked in DM filtering and is set via navigation failure in SetDestination
fixed application of stat value change threshold
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
material name change and forgot meta
palisade pivot point change
Building AI now tries to deposit or gather when setting current building. Should stop cases of people being stuck setting and clearing current building.
Merge from wall_placement
cleaned up ProvidesRequiredItems.
fixed building construction description commas.
knowledge debug shows if entities are accesible or not.
Building placement & socket fixes
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
removed MachineProcessActionDesire
Removed MaterialTypeDefinition
tanning rack has skins and clothes ready to be stockpiles
Initial implementation of Progression Tiers.
made meat rack NMO smaller to stop it from breaking item deposits
Fixed a bunch wall placement issues
Fixed more wall placement issues, snapping to existing walls
More fucking wall placement shite
Random gear, random gender options on unit debug spawner
Debug spawner can specify the spawned unit's group's hostility to the player tribe
Fix debug spawning UI error
It is no longer possible to give dead people gifts
Unlocks tidy up.
Progression Tiers now working.
More data.
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
Data browser shows assets that are not flagged as "game valid" in italtics
GroupProgression NRE fixes, data save
Tier unlock cleanup, console log
Global config toggle for scenario system/editor
Disabled auto-load last save in editor
Options save/load from json, screenshot file counter fix
Form generator cleanup + options support
Fixed options not loading from file