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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
fixed NRE in GoalPlan. Food AI uses single entity mode again but checks SmartObject viability. Cooked food AI uses same pattern as Eat Something.
7 Years Ago
Fixed a debug tools wrapper NRE
7 Years Ago
actually enable single entity on food AI
7 Years Ago
Perform all filtering before increasing count of evaluated candidates. Added new RegisteredBuildingItems entity source for filtering.
7 Years Ago
Entities can flagged as inaccessible in a Unit's knowledge data. This can be checked in DM filtering and is set via navigation failure in SetDestination
7 Years Ago
fixed application of stat value change threshold
7 Years Ago
anim work
7 Years Ago
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
7 Years Ago
vomit emote
7 Years Ago
Various UI cleanup
7 Years Ago
re export with NMO
7 Years Ago
material name change and forgot meta
7 Years Ago
split palisade up into 3
7 Years Ago
correct vcols
7 Years Ago
fence
7 Years Ago
palisade pivot point change
7 Years Ago
fixed col pos
7 Years Ago
updating fence too
7 Years Ago
Building AI now tries to deposit or gather when setting current building. Should stop cases of people being stuck setting and clearing current building.
7 Years Ago
Merge from wall_placement
7 Years Ago
cleaned up ProvidesRequiredItems. fixed building construction description commas. knowledge debug shows if entities are accesible or not.
7 Years Ago
Building placement & socket fixes
7 Years Ago
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
7 Years Ago
removed MachineProcessActionDesire
7 Years Ago
Removed MaterialTypeDefinition
7 Years Ago
tanning rack has skins and clothes ready to be stockpiles
7 Years Ago
Initial implementation of Progression Tiers.
7 Years Ago
Wall placement fixes
7 Years Ago
More
7 Years Ago
made meat rack NMO smaller to stop it from breaking item deposits
7 Years Ago
Fixed a bunch wall placement issues
7 Years Ago
Fixed more wall placement issues, snapping to existing walls
7 Years Ago
More fucking wall placement shite
7 Years Ago
Random gear, random gender options on unit debug spawner
7 Years Ago
Debug spawner can specify the spawned unit's group's hostility to the player tribe
7 Years Ago
Fix
7 Years Ago
Fix debug spawning UI error
7 Years Ago
It is no longer possible to give dead people gifts
7 Years Ago
Unlocks tidy up. Progression Tiers now working. More data.
7 Years Ago
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
7 Years Ago
Rebaked island1
7 Years Ago
Data browser shows assets that are not flagged as "game valid" in italtics
7 Years Ago
NRE fix
7 Years Ago
GroupProgression NRE fixes, data save
7 Years Ago
Tier unlock cleanup, console log
7 Years Ago
Compile fix
7 Years Ago
Global config toggle for scenario system/editor
7 Years Ago
Disabled auto-load last save in editor
7 Years Ago
Options save/load from json, screenshot file counter fix Form generator cleanup + options support
7 Years Ago
Fixed options not loading from file