17,530 Commits over 1,614 Days - 0.45cph!
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
Unit View prefabs added for all current animals
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
Added UnitAnimation script to UnitView.
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
Units now scale based on race/gender/age modifiers.
Human spawns now get hair color, skin color and hair style randomized based on the settings.
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
Fixed unit skin coloring.
Tweaked various Human Male animations.
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
Human Male View prefab update
Updated to latest UnityVS.
Fix for the System CPU shiz.
Updated Player, Tag and Build settings.
Made default human material colors not so terrible...
Animation import updates. Controller cleanup for bear and sabertooth.
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
Runtime commit, just to make sure we're all running from the same origins.
Ocean prefab updated with correct Ground layer for the seabed
Moved Unit Skin var to UnitView base classs.
Impala updates. Removed duplicate skin variable from HumanUnitView
Removed skin duplicate from human unit view.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
GroupController.spawn_unit no longer hardcodes the Y spawn position...
Groups now spawn with random Y rotations.
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
Fixed bad param names in anim controllers
We don't want flying bears just yet Bill!
Updated TOD and WaterUpdate with Andre's magic.
Prefab updates just to be sure
Tweaked FreeCamera script a bit (not used in gameplay just useful for scene work).
Added Crevasse model
Backuping some files before I ruin them.