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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Bit by bit so plastic doesn't freak out
10 Years Ago
Please don't freak out
10 Years Ago
Let's all be friends
10 Years Ago
More cleanup
10 Years Ago
10 Years Ago
Removed some old TP stuff
10 Years Ago
TOD custom mats/textures tweaked
10 Years Ago
Fixed a couple of UI issues caused by assets moving around
10 Years Ago
Unit interaction fixes and some Radial Menu tweaks
10 Years Ago
- Debug Unit UI shows Agent attributes (select unit and hit f12) - Updated TOD
10 Years Ago
Made Unit Attribute debug a UIWidget in the game UI, toggled in the debug overlay Unit tab
10 Years Ago
- Updated Water - Added Needs & Modifiers to Unit Debug UI - Cleaning up SmartObjects a bit
10 Years Ago
Fixed a couple of behaviour issues
10 Years Ago
- Fixed SmartObject Triggers not working (Physics option Raycasts Hit Triggers was false) - Fixed some Building prefab material and structure issues - Nuked a load of old shaders
10 Years Ago
Reverted grass shader delete
10 Years Ago
- Added better spawn handling for player tribe
10 Years Ago
- Fixed tribes not spawning correctly - Improved GameOptions a bit, now additional graphics options automatically set with quality level
10 Years Ago
- Fixed error in Group.cs (looking for old prefab) - Deleted Group prefab
10 Years Ago
b22 and quality tweaks
10 Years Ago
- Updated Behave to latest version. - Added external project GameSaveData using protobuf-net for game persistence state definition. - Added external project GameDataSerialization for AOT support (iOS requirement) in game persistence. - Added Persistence Manager and ProtoLoader which sets the base for the persistence system. - Added core persistence states of Manager - Added core persistence states of GameManager. - Added core persistence states of World, WorldZones, WorldWeather and WorldOcean. - Added core persistence states of Zone, ZoneEcology and ZoneSeasons. - Added core persistence states of Group. - Integrated persistence management with the Main Menu. - Disable Load button when save state is not existing. - Fallback to loading back up the Main Menu when loading fails, gracefully. - Added timeout on load of the game world, if the world doesn't get ready within an acceptable time limit (which it always does now on load due to remaining implementation requirements).
10 Years Ago
Adding new standard image effects
10 Years Ago
- Removed some old utility scripts - Moved all image effects to the new C# versions
10 Years Ago
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
10 Years Ago
Incredibly exciting options menu stuff.
10 Years Ago
Working on the persistence system still. Almost there.
10 Years Ago
Adding solutions for external projects.
10 Years Ago
Adding the .csproj names for the game persistence projects and modifying the ignore config.
10 Years Ago
Fixed absolute path dependencies in the external persistence projects.
10 Years Ago
Standard lighting model changes for RC3
10 Years Ago
Merge from influence maps
10 Years Ago
Fixed dynamic infuence maps not updating properly
10 Years Ago
- Ported ProcessedTexture util and related files from Rust - Tweaked SkyDome light properties - Cleanup and improvements to influence map stuff - Added dynamic shadow distance based on player distance to ground
10 Years Ago
- Some building placement work towards wall stuff
10 Years Ago
GI Bake setting should fix build crap
10 Years Ago
- Cleaning up some of the World/Zone readying coroutines that were causing some hangs when loading from an existing subscene directly - Tinkering with wall placement in PlayerBuildingControls
10 Years Ago
Cleaning up wall placement code a bit, pieces in each wall section are now distributed properly using spacing value from Building prefabs
10 Years Ago
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
10 Years Ago
Merging some tweaks to the wall placement code I wrote while away
10 Years Ago
Missed somed
10 Years Ago
- PlayerCamera Grab movement gets disabled when Building placement is active - SmartObject now sets its Layer on init to be safe
10 Years Ago
Building prefab layer setting
10 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
10 Years Ago
Added AgentAttributeWizard for creating new attributes
10 Years Ago
Updating ignore for root folder csproj
10 Years Ago
Moving some editor scripts into more sensible places
10 Years Ago
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc) - Added skeleton wizards for Needs and Modifiers - Added UnitEditorWindow with basic asset listing and inspector selection
10 Years Ago
Consistency cleanup for asset listing in editor windows
10 Years Ago
Initial work on UnitAssetEditor custom inspector stuff
10 Years Ago
- Renamed Modifers to Effects - Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs - AttributeSettings management moving to UnitAsset inspector (WIP) - Lots of tweaks and cleanup accross relevant files
10 Years Ago
Fixed UnitAssetEditor not saving AttributeSettingsModifiers