17,530 Commits over 1,614 Days - 0.45cph!
- AttributeSettingsModifiers now AttributeModifier.
- AttributeModifier passed into Attribute constrcutor
Fixed attribute creation in Agent
Fixed UnitAassetEditor loading issue
AttributeEditorWindow improvements
Unified Attribute and Unite editor windows into a single tabbed window. Started on improved Unit listing and editor display
- Added SSAO Pro
- More tweaks and cleanup for unit editor window
- Updated to 5.1.0b1
- Fixed some API issues in ProCore plugin
- Remove some problematic Cecil PDB/MDB files (seems ok?)
- Improved override/inhertince display for UnitAsset species groups in the Before Editor window
- Clean up and various layout improvements for the Before Editor window
- Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
Moving Effects into a seperate tab in BeforeEditorWindow
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
- Working on Exterior/Interior camera transitions
- Some UI Cleanup
- Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player)
- Added Open Sans font, removed old font prefabs from pre 5.x
- Couple of fixes to ZoneSeason editor only stuff
- Interior/Exterior transition first working prototype.
- Added some terrain to test map, updated navmesh
- Unit selection is broken (???)
- UnitView doesn't get properly scaled on instantiation?
WIP Unit selection projector stuff
Commented out ZoneSeasons editor only Update stuff
Fixed terrain/terrain-blend shader errors
Fixed NFAA shader warning
Disabled snow accumulation vertex offset; to get projectors working again
Removed StandardTerrain-BaseMap
NavAgentMoveRandom picks positions actually relative to the parent transform
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs
- ZoneEcology spawning disabled while methods are re-worked
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec
Added deferred shader override to Graphics Settings
- Downgraded back to 5.0.0f4
- Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales)
- Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene)
- Added some timecontrol UI assets
Quick fix for selection projectors always showing.
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
Restoring unit_so_test terrain asset file that got corruped somehow
Fixed another issue with LoadGameFromSubscene...
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
ZoneSeasons now uses TOD_Time events to trigger season changes
Fixed terrain normal and navmewsh bake for unit_so_test scene
Merged from Persistence branch.
- Dynamic shadow distance in PlayerQualityControls only works in-game now
- Fixed Player being destroyed when exiting the game to menu
- Fixed Pause modal not working properly
- Fixed EditorOnly not being destroyed when loading the game from the menu
- Re-generated Groups data
- Fixed Unit.Asset not being assigned during spawning in Group
- GameManager.SubScenes list gets cleared on exiting to menu
Fixed Building issue causing loading not to work.
Worked in a more robust ID scheme for Buildings (for save/load).
Improved handling of widgets in UnitDebug modal
Random wandering now uses average position of units in the group. Really dirty implementation because I couldn't work how to do it through IGroup properly :3
Quick fix for NavAgentMoveRandom using Group.AverageUnitPosition
Added Simulator field to the Attribute editor
- 5.0.1 for top lels
- Interior transition fix (was checking for wrong CameraMode)
Fixed Unit scale modifiers in spawn routines.
Begone, MonoBehaviourExt.
Actually removing the file
Disabling ZoneEcology spawning checks while I fix shit
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
- Added a simple MergeSceneWizard
- World now included in startup_scene (removed game_bootstrap scene)
- Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world)
- Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs