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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
-slight OCD fix on camelCasing
10 Years Ago
- Renamed Biome to BiomeAsset - Folded GraphicsOptions into GameOptions.Graphics (class is too big, will split to partial) - Removed PlayerQualityControls and moved the dynamic shadow distance method to PlayerCameraEffects - Updated GSD and GDS - Renamed UnitViewHuman to HumanView and moved some files around in the Gameplay/Units folders - Expanded UnitViewEditor and derived HumanViewEditor
10 Years Ago
Fixed SaveHook path error
10 Years Ago
-added getter for Type in IActivity cause it's convenient to expect all IActivities will have a Type. -adapted Activity.cs to provide such gettersetter. -made ActivityManager into an event manager of sorts, so you can now subscribe different kinds of activity and be informed whenever one of them gets added to the ActivityManager
10 Years Ago
UnitView and Startup scene fixes
10 Years Ago
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller - Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
10 Years Ago
-UIManager listens for units, to test stuffs.
10 Years Ago
Groundwork for UI notifications
10 Years Ago
More notification stuff
10 Years Ago
Notification size fix
10 Years Ago
- Fixed issue with GameOptions.Graphics not working - Some ActivityManager cleanup - More NotificationsWidget tweaks (destroy on timeout)
10 Years Ago
Merge from Smart Objects v3/Editor
10 Years Ago
Fix for UIEditorWindow not finding the top level UIScreen gameobjects on init
10 Years Ago
Renamed UnitAsset > UnitSettings
10 Years Ago
Removed AStar Pathfinding
10 Years Ago
Removed "use native pathfinding" option from Agent
10 Years Ago
Renamed WeatheType > WeatherSettings
10 Years Ago
Added Biome and Weather tabs to the editor
10 Years Ago
Added World header and buttons to editor
10 Years Ago
Unity 5.1.0f1
10 Years Ago
Sceeeeeeeeeeene
10 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
10 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
10 Years Ago
UI Cleanup
10 Years Ago
NRE fix in BeforeEditorTab
10 Years Ago
Nuking most Unit assets
10 Years Ago
Updated BeforeEditorBuildingTab asset editing and view creation.
10 Years Ago
Merge from SO V3 Units
10 Years Ago
Merge from ZoneResources
10 Years Ago
Some merge cleanup and asset listing tweaks
10 Years Ago
Resources and Editor cleanup
10 Years Ago
Re-assigned Pine resource views
10 Years Ago
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
10 Years Ago
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab
10 Years Ago
Fixed Resources path
10 Years Ago
Removed SOv3 namespace Removed all SOv2 code Got everything compiling
10 Years Ago
More cleanup
10 Years Ago
Disabled Unit selection routines in Player
10 Years Ago
- Implemented GroupSpawner system - uses old Group spawning code. Spawners get created by ZoneEcology from the Biome.SpeciesList - Added some placeholder unit/view prefabs for Human
10 Years Ago
Renamed AIManager to AgentManager Added SmartObjectManager to Globals object Removed SmartObjects references in AgentManager GameManager tweaks
10 Years Ago
UnitInfo cleanup, (moved out of Unit class, etc) Tribe maintains list of available names for Human Members GroupSpawner now inits Unit and Agent
10 Years Ago
Added AgentType enum and field to AgentSettings Agents editor now uses AgentType for categorisation SpeciesSettings hold groupAgentSettings, used by GroupSpawner when creating species-based groups Added Tribe Agent Removed IGroup
10 Years Ago
Updarted GSD
10 Years Ago
Exposing Agent Needs and Attribute lists Tweaking Unit Selection a bit Updated UnitDebug scripts
10 Years Ago
layer fixes
10 Years Ago
Merge from ZoneResources
10 Years Ago
Resharper settings file
10 Years Ago
Code consistency
10 Years Ago
Code consistency 1
10 Years Ago
Manger.update renamed to Tick PlayerComponent update renamed Tick