17,530 Commits over 1,614 Days - 0.45cph!
Updated resharper settings to ignore third party
Also ignoring Assets/Editor and Assets/Standard Assets
Reverted some accidental ThirdParty script changes
BeforeEditor fixes and resharper settings update
Moved UnityVS to Assets/ root because apparently it's being a dick now
Fixed some class / filename inconsistencies
Fixed some assets missing scripts
Disabled Weather
Nuked some old assets that survived the merge
Nuked ResourcePine.cs
Added base Harvest logic to Resource
Added some Growth related data to ResoureSettings
Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
Fixed Harvest() call in HarvestResourceOneOff action
Changed ResourceStates to Full/Empty/Destroyed
merge from zone resources
Resource editor tweaks but its not being happy yet :(
Player settings and biome fix
Updated/re-imported Amplify and TOD
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class
Added FloraGroupSettings asset handling + tab
Resource SmartObject selection enum
Some flora group and biome editor tweaks
Fixing accidental third party changes
Reverted QuickBrush files
More Biome and Flora Group editor stuff.
Added SESSAO
Moved everything in /Scripts/Gameplay to /Scripts
RockPrefab and Biome RockColor stuff
Debug UI fixes
AgentManager Ticks using TOD_Time.OnMinute
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
Fixed couple minor issues with Attributes
Unit debug sidebar UI now shows selected unit's attributes/needs/effects
TOD tweaks
Fixed NameGenerator and moved the names files to Resources/Config
Tribe assigns names properly
Fix for Resource prefab creation in BeforeEditor
Fix for Agent+Need delegate NRE.
Fix for UIEditorWindow NRE
Fixed Agent AssetEnum issues in the species editor tab
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
Some editor tweaks + actions
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies
Removed unused Third Party (SSAO Pro, Boomlagoon JSON)
Updated TOD
Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
Nuking unused camera variants
Camera now uses "Vector Stick" implementation
Cleaned up camera code overall, added better default settings in code
Fixed some Time.time usage (should be unscaled)
More camera cleanup and tweaks
Fixed camera issue left over from merge
Fixed human anim controller issues
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
Deleted activity tester scripts
Merge from zone resources
Some Editor tweaks
Refactored Action method names to match style
Added a few attributes, needs and triggers
Added SetAnimatorTrigger Action
Triggers can now use different measurement operators in evaluation
Added new human death anim
Added new Triggers for health and temperature
Added SetDestination Acion type
Editor updates
SmartObject uses OnTriggerX instead of OnCollision
Added new curves library
Fixed curves on all attributes
Fixed NRE in agent need eval
Better string formatting in debug UI
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers)
People die now. YAY