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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Updated resharper settings to ignore third party
10 Years Ago
Also ignoring Assets/Editor and Assets/Standard Assets
10 Years Ago
Reverted some accidental ThirdParty script changes
10 Years Ago
BeforeEditor fixes and resharper settings update
10 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
10 Years Ago
Player refactoring
10 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
10 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
10 Years Ago
Tiny tweaks
10 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
10 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
10 Years Ago
Fixed editor crap
10 Years Ago
merge from zone resources
10 Years Ago
Resource editor tweaks but its not being happy yet :(
10 Years Ago
Player settings and biome fix
10 Years Ago
Updated/re-imported Amplify and TOD
10 Years Ago
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class Added FloraGroupSettings asset handling + tab Resource SmartObject selection enum
10 Years Ago
Some flora group and biome editor tweaks
10 Years Ago
Fixing accidental third party changes
10 Years Ago
Reverted QuickBrush files
10 Years Ago
More Biome and Flora Group editor stuff. Added SESSAO
10 Years Ago
Moved everything in /Scripts/Gameplay to /Scripts
10 Years Ago
RockPrefab and Biome RockColor stuff
10 Years Ago
10 Years Ago
Debug UI fixes AgentManager Ticks using TOD_Time.OnMinute
10 Years Ago
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
10 Years Ago
Fixed couple minor issues with Attributes Unit debug sidebar UI now shows selected unit's attributes/needs/effects TOD tweaks
10 Years Ago
Fixed NameGenerator and moved the names files to Resources/Config Tribe assigns names properly
10 Years Ago
Fix for Resource prefab creation in BeforeEditor
10 Years Ago
Fix for Agent+Need delegate NRE. Fix for UIEditorWindow NRE
10 Years Ago
Merge from zoneresources
10 Years Ago
Fixed Agent AssetEnum issues in the species editor tab
10 Years Ago
Added AttributeType enum for use on front end organisation of Attribute settings and enum construction in Agent editor
10 Years Ago
Some editor tweaks + actions
10 Years Ago
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies Removed unused Third Party (SSAO Pro, Boomlagoon JSON) Updated TOD Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
10 Years Ago
Merge from CameraTest
10 Years Ago
Prefab and layer fixes
10 Years Ago
Nuking unused camera variants Camera now uses "Vector Stick" implementation Cleaned up camera code overall, added better default settings in code
10 Years Ago
Fixed some Time.time usage (should be unscaled)
10 Years Ago
More camera cleanup and tweaks
10 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
10 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
10 Years Ago
Deleted activity tester scripts
10 Years Ago
Merge from zone resources Some Editor tweaks
10 Years Ago
VS dlls craps
10 Years Ago
Refactored Action method names to match style Added a few attributes, needs and triggers Added SetAnimatorTrigger Action
10 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
10 Years Ago
Added new curves library Fixed curves on all attributes
10 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
10 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY