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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
NeedWeightThreshold Trigger operator switch updated
10 Years Ago
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
10 Years Ago
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
10 Years Ago
Better view listing
10 Years Ago
Super important icon
10 Years Ago
Little BuildingView and Resource cleanup
10 Years Ago
Some more work on generic view/skin handling in BeforeEditor BuildingSettings fixed to show config window
10 Years Ago
Second pass at better prefab and view handling for buildings/resources etc Fixed some annoying layout issues
10 Years Ago
Removing redudant code in BeforeEditorResources
10 Years Ago
Better asset editor toolbar buttons (rename/copy/delete/select)
10 Years Ago
Mo tweaks
10 Years Ago
Fix for BeforeEditorTab DrawStandardInspector NRE WeatherSettings tweaks
10 Years Ago
Added rain weathersettings
10 Years Ago
Fixing GameManger ExitToMenu issues Added Reset methods for some Managers and PlayerComponents WorldZones destroys Zones on Reset
10 Years Ago
Nuked a load of old prefabs
10 Years Ago
Reworking ingame debug UI overlay (accessible via F12) Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season) Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
10 Years Ago
Added some event music files, converted all music to ogg
10 Years Ago
Fixed NRE in ZoneSeasons when firing OnSeasonChange
10 Years Ago
Merge from ZoneResources
10 Years Ago
Ignore DebugTools
10 Years Ago
Deleted Tester stuff
10 Years Ago
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
10 Years Ago
Re-worked graphics options to work better and without bloated UI widgets. Reading graphics options from ini files... not sure how this works with builds yet Adding the new tonemapper and updated Candlelight plugin
10 Years Ago
NRE fix
10 Years Ago
gameplay ini
10 Years Ago
read/write INI files in persistentDataPath
10 Years Ago
Build settings maybe
10 Years Ago
Added some front-end calculation display for Attributes in the Before Editor
10 Years Ago
Check out my abs (olute values)
10 Years Ago
Removed startup UI because startup UIs are silly. Game starts a new game on first startup, loads existing save if available.
10 Years Ago
Fixed a couple of UI issues
10 Years Ago
Improved View handling in Species editor
10 Years Ago
Sepcies Unit prefab and view creation improvements
10 Years Ago
Fixed NRE in GroupSpawner Fixed issue with species prefabs not being created properly Species unit prefab now sets up all required components properly Changed prefab naming convention ("." replaces "_")
10 Years Ago
Biome species list NRE fix
10 Years Ago
SpeciesSettings.GetViewPrefab NRE/index fix
10 Years Ago
Actually fixing that method
10 Years Ago
Merge from interaction refactor
10 Years Ago
Updated GSD for tribe changes
10 Years Ago
New Startup/Logo UI for standalone build
10 Years Ago
Silly build settings
10 Years Ago
Bad usings in species settings
10 Years Ago
Fixed FoliagGroup material copying/assignment not working
10 Years Ago
Cleaned up DebugUIZoneTab a bit
10 Years Ago
ISelectable improvements, added widget and some listeners in GameUI
10 Years Ago
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
10 Years Ago
Added FollowWorldSpaceTransform() method to UIWidget base class
10 Years Ago
Moved interaction interfaces to their own files Shift/Ctrl modifier key handling in PlayerController
10 Years Ago
Added ItemSettings / Item / IItem Reworking ResourceSettings / Resource SmartObject reference now passed through ActionChain CreateAction and so forth Re-wrote HarvestResource Updated Before Editor tabs for Action and Resource Fixed SmartObject Init setting incorrect subscriber count Fixed SmartObject incentives list not being initialized Fixed BeforeEditor CreateNewView naming skin transform incorrectly PlayerController now handles smart object interactions in a nice generic way, so right clicking on any ISelectable with an SO component will call TrySubscribe for the first Incentive available Deleted some old actions
10 Years Ago
"Fixing" some NREs in ActionChain