17,530 Commits over 1,614 Days - 0.45cph!
MusicClip tag creation from filenames
MusicManager randomises music using time/weather/mood tagging system
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Agent+DecisionMaker grabs the nearest SOC child
Re-assign the DecisionContext.Target earlier in DM
Added atmospheric music 15
Subtract 2200, 2198, 2197, 2196
Addding more stat modifiers to various effects, renaming stuff
More WeatherSettings, enabled weather
Added atmospheric music track 16
Weather volume prefab layer + audio mixer fix
More weather tinkering
Replaced a rogue foreach in TargetRequiredByTribe
Moving a list creation in ConsiderAsResource
Begone, foreach in UnitDecisionMaker
Fixed crash caused by UnitDecisionMaker bad nested loops
Added AbilityPlanData
DecisionContext constructor overload with bp and target
Removed the unit interactions ui widget
CameraParticleFX boilerplate
More weather fx tweaks, shader fiddling
-new FindItemGeneric action , moving towards finding items smartlier.
-DseConsideration, for complex considerations that use their own DSE internally
-many merges
-reverted UnitCanFindRequiredToolConsideration.cs
Agent behaviour changes, added GetAbility
Comments on example code in FindRequiredTool
AbilityPlanData -> BehaviourPlanData
BehaviourPlanData in BehaviourPlan base
Improved internal handling of unit sleep and death (ensure behaviour ticks and DM are always disabled)
Disabled volume based weather system, weather is now randomly changed by the PlayerWeather component
Removed WeatherVolume and related code
Removed bad create mothod from WeatherSettings
Allow weighted objects a minimum weight of 0.01f in the editor
Fixed MusicManager tag handling, should play a wider variety of music now
Removed HumanInfo, all handled in UnitInfo
Unit emote sounds should play less often
Fade out DSE editor in BehaviourPlanSettingsEditor when ScoreForDecisionMaking is false