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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Only setup Goal decisions in UnitDecisionMaker
10 Years Ago
Goal support in debug window decision listing
10 Years Ago
More debug tweaks
10 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
10 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
10 Years Ago
-seasons are now assets (seasonsettings) -zones have biomes, which have min-max temperatures, and seasons -seasons define day/night temperature, in respect to season's min/max with an animation curve -units' Temperature BaseValue constantly lerps towards ambient temperature
10 Years Ago
Added sad event music for very sad times
10 Years Ago
-undone the last commit
10 Years Ago
-yesterday's features... today!
10 Years Ago
-renamed variable to be clearer
10 Years Ago
-fixed starting time of the year not being randomized as implied in World's Initialize
10 Years Ago
-same as before, but now for reals.
10 Years Ago
-units get ever so slightly warmer when moving around
10 Years Ago
Vertex normal toggle on TerrainBlendExtension
10 Years Ago
Merge from Goals
10 Years Ago
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings - Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now - Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode - Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
10 Years Ago
More Goal editor stuff
10 Years Ago
Fixed Consume Value consideration not working as intended
10 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
10 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
10 Years Ago
Shaderforge
10 Years Ago
ViewManagement refactor for preset views (species) Attachment editor WIP
10 Years Ago
Only hide cursor in standalone
10 Years Ago
Fix for SpeciesSettings.GetViewPrefab being stupid
10 Years Ago
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM) - Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
10 Years Ago
Test
10 Years Ago
Added PlayWay Water
10 Years Ago
Disable PlayWay water so it doesnt fuck with steam build etc
10 Years Ago
Subtractive merge 2531, 2532
10 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
10 Years Ago
Unit+Attachments sets animator bools correctly
10 Years Ago
Asset save
10 Years Ago
DM tweaks
10 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
10 Years Ago
Dont init steam in editor
10 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
10 Years Ago
-camera spawns nicely even with no tribe created.
10 Years Ago
Moving attachment editor crap out of HumanViewEditor and into new AttachmentEditor window
10 Years Ago
- More WIP AttachmentEditor stuff - Exposed the override anim string in EmoteState
10 Years Ago
turning off shadows on oceanfloor to improve shadow banding
10 Years Ago
Check dis scene out bill
10 Years Ago
.asset dependancies
10 Years Ago
- Merge from PlanConsistencyExperiment aka the worst branch name ever
10 Years Ago
Added World tab to the Before > Debug window, with season dropdown and set button
10 Years Ago
- More biome debug stuff
10 Years Ago
- Added auto update/refresh for biome data on the world debug panel
10 Years Ago
Tweak
10 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0
10 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
10 Years Ago
- TriggerSettingsEditor tweak