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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
10 Years Ago
- More Wearables groundwork
10 Years Ago
Move humans, move.
10 Years Ago
Asset save
10 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
10 Years Ago
- World debug auto refresh includes terrain config changes
10 Years Ago
- Wearables WIP
10 Years Ago
- Renabled grass - Tutu wearable prefab material fix
10 Years Ago
10 Years Ago
Will it blend?
10 Years Ago
More work on Goals and DM integration.
10 Years Ago
UnitImportWizard AttachmentPoint handling
10 Years Ago
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
10 Years Ago
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
10 Years Ago
- Split Unit Wearable handling into it's own partial
10 Years Ago
- Fixed TryWearItem calling the wrong thing - Updated human view prefabs (should fix error spam)
10 Years Ago
-InfluenceThreadManager is a proper ManagerSingleton now.
10 Years Ago
- GoalPlanVariant creates BehaviourChain - Added GPV.OnCompleted event - GPV.Add and GPV.Clear deferred methods for BehaviourChain - BC no longer creates BehaviourPlans from settings in constructor - Added abstract BehaviourPlanTypes property to BehaviourPlanSettings
10 Years Ago
- DecisionPlan stored property in Goal/GoalPlan, not a field.
10 Years Ago
- Ensure all Items which are flagged as Consumable have the Consume Interaction - Goal data tweaks
10 Years Ago
- BehaviourChain.EnactInteractionDecision uses Decision.Context.InteractionPlan.SmartObject as target instead of Decision.Context.Target
10 Years Ago
-merged new bits and bobs about IMs
10 Years Ago
- GoalPlanSettings.BehaviourChain stores new BehaviourPlanSettingsWrapper, allows for filtering of target entity type for DM
10 Years Ago
- GoalSettingsEditor child goal/plans in Foldouts - Added EatCookedMeat GoalPlan
10 Years Ago
new human model from petur on a new rig. Some(all) of the animations are very rough or just wrong so to be fixed soon. human female remains unchanged to use as refrence but will be replaced soon
10 Years Ago
Now handling the copying of content between Agent's GoalPlanVariant and DecisionMaker's variant.
10 Years Ago
exposed bones on human rig and added pickup events to the pickup anims
10 Years Ago
hopefully rollingback this file as I checked it in accidently
10 Years Ago
Backup in case this wrecks the terrain.
10 Years Ago
- DecisionPlanParametersDrawer tweaks, foldout - Fixed Foldouts in GoalSettingsEditor - Renamed DecisionPriorityLevels
10 Years Ago
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
10 Years Ago
Scene.
10 Years Ago
Divided small rocks into small, smaller smallest.
10 Years Ago
Zero'd prefab pos because OCD.
10 Years Ago
Spawn tables. Scene backup.
10 Years Ago
Deleted old DSE assets, metas apparently
10 Years Ago
New deer model and rig.
10 Years Ago
- Added EffectParamters, which is stored by EffectSettings and also stored by other data types, e.g. Consumable and Wearable ItemParameters - EffectSettings are intended to be used ONLY in conjunction with Triggers - Wearables now apply their Effect when Worn by a Unit - Re-arranged the order of Operations in StatLinkerBasic - Added ModifierOperators enum, used by StatLinkerOperation result modfication, should make for more readable data - Nuked a shitload of Effects, mostly replaced with EffectParmaters where applicable - EffectParameters.Id is broken, so effects stack infinitely, fix WIP
10 Years Ago
Fixed Effect stackability idiocy
10 Years Ago
-log an error if more than 1 Assign/Difference ResultOperator is set up in a StatLinkerBasic.
10 Years Ago
UnitImportWizaaaaaaaaaaaaaaaaaaard
10 Years Ago
DefaultModelImporter makes sure we always search project wide for materials using the model's material name
10 Years Ago
Asset/prefab/data tweaks
10 Years Ago
Missed abit
10 Years Ago
Meerrrrge in
10 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
10 Years Ago
asset save
10 Years Ago
Wearables fixed, I think.
10 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
10 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup