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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Hacky PlayerController goal creation test Removed Momentum from Behaviour, now only carried by GoalPlanVariant
10 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
10 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
10 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
10 Years Ago
BehaviourChain now holds a reference to the GoalPlanVariant that owns it PlayerController Goal creation cleanupo
10 Years Ago
Expose playerGoalMomentum in PlayerController
10 Years Ago
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
10 Years Ago
Skip SmartObjects that are not valid for DM in FindBestInteractionPlanVariant
10 Years Ago
Fixed campfire sitting crap in TribeStartArea Unit LookAt fixes, humans now get stuck look at the campfire like idiots
10 Years Ago
HumanView+IK LookAt tweaks
10 Years Ago
Latest human anims
10 Years Ago
Fixed potential NRE in BehaviourChain Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
10 Years Ago
latest human anims
10 Years Ago
New Bear assets, still very WIP Nothing really new with human but updated export script and this is the latest export with it.
10 Years Ago
- WIP DataVisualisation test - Goal data tweaks
10 Years Ago
Adds
10 Years Ago
Prevent infinite loop in finding best goal recursively.
10 Years Ago
More data vis testing
10 Years Ago
Data vis layout meh
10 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
10 Years Ago
More data vis, some Goal data tweaks
10 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
10 Years Ago
Split data vis Node into its own file Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
10 Years Ago
Skin save
10 Years Ago
-merge with 'tribe_tracking_items' -tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
10 Years Ago
-CanFindOrCraftTool now checks whether tool is being carried by unit.
10 Years Ago
fix mostly for bear walk
10 Years Ago
More data vis
10 Years Ago
First pass wolf anims
10 Years Ago
doh- forgot to press save in unity
10 Years Ago
- Unit+Knowledge CraftDesire basics - Added HasCraftDesiresCondition - Top level goals skeleton WIP - Fixed NRE in GoalSettingsEditor - Added InviteToBreedingGroup Ability/DSE etc
10 Years Ago
Tweakin'
10 Years Ago
Data vis
10 Years Ago
Data vis zoom + pan fix
10 Years Ago
Data vis tweaks
10 Years Ago
Asset save
10 Years Ago
-fixed mmb panning in DataVis
10 Years Ago
Goals asset listing tweak
10 Years Ago
Updated some ConditionType and DecisionLayer properties
10 Years Ago
Goals data
10 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
10 Years Ago
Data vis layout fuckery, collapsable nodes
10 Years Ago
Made data node collpase button not shit
10 Years Ago
Node collapse hides siblings
10 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
10 Years Ago
Effects debug tweaks
10 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
10 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
10 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
10 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge