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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Reverted DecisionScoreEvaluator change
10 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
10 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
10 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
10 Years Ago
Asset save
10 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
10 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
10 Years Ago
10 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
10 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
10 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
10 Years Ago
Debug tweaks
10 Years Ago
Starving Effect draing health again
10 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
10 Years Ago
Data
10 Years Ago
Small test of Unity's test framework
10 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
10 Years Ago
DecisionMaker.IsEnabled handling
10 Years Ago
Data
10 Years Ago
Removed overridingActionChain from SmartObject
10 Years Ago
Removed forgetIfInterrupted too
10 Years Ago
Added CombatEffectParamaters Reorganised Stat script files as bit, split some nested classes out CraftDesire tweaks Improved Group.CanFindSmartObjects with optional required match count param
10 Years Ago
Improved AssetsOfType Data
10 Years Ago
Data
10 Years Ago
Data, BCD tweaks
10 Years Ago
BehaviourGroup cleanup, editor tweaks to support goals and fix DSE params issue
10 Years Ago
DSE prop drawer
10 Years Ago
Ported StatLinkerSettings to StatLinkerParameters Added top level Group Goals
10 Years Ago
Tweaks
10 Years Ago
Fixed BehaviourGroup decision maker NRE Added amplify color LUT pack
10 Years Ago
Agent init twaeks
10 Years Ago
Data
10 Years Ago
JSON stuff, data
10 Years Ago
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
10 Years Ago
Ignore JSON folders
10 Years Ago
Data
10 Years Ago
Misc cleanup, comments, summaries in DM classes
10 Years Ago
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
10 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
10 Years Ago
Meta
10 Years Ago
WIP radial unfuckery
10 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
10 Years Ago
Asset save
10 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
10 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
10 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
10 Years Ago
Fixed compile error in PlayerController
10 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
10 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
10 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values