branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
deer has a rough ragdoll and test left and right run anims.
10 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
10 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
10 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
10 Years Ago
-And more templates for Action and Consideration
10 Years Ago
Fixing compile errors
10 Years Ago
Another compile fix
10 Years Ago
/Nature/Grass folder stuff.
10 Years Ago
Added Decision Log debugger window, allows for stepping through DM ticks for the selected Unit's Agent
10 Years Ago
Fixed dict lookup error, improved consideration logging
10 Years Ago
Tinkering
10 Years Ago
Fixed some issues with DecisionLog
10 Years Ago
Deleted some old un-used actions with missing types DecisionLog twaeks
10 Years Ago
More DecisionLog
10 Years Ago
- Return null if best decision has a score of 0. - If we traverse the goal hierarchy, but failed to find a result down one branch, look down another sibling branch, or go up one level and continue looking there. Just make sure we return the new branch result, like we were NOT doing!!!
10 Years Ago
SmartObject's CanSubscribe, when there is a required interaction id in place, we should return whether the incoming interaction id is the one required or not.
10 Years Ago
Removed unsubscribe hack in SmartObject. Added a proper unsubscribe when a BehaviourChain Completes (need to verify that it's enough to just unsubscribe the current behaviour plan).
10 Years Ago
Was storing the current SmartSubscription on the InteractionPlan, which is owned by the SmartObject... so this is kind of wrong Moved caching of SmartSubscription over to Agent, and exposed that in BehaviourChain, that we can properly manage unsubscribing from a SmartObject when a BehaviourChain is ended abruptly.
10 Years Ago
-conditions and considerations made system serializable in templates, else you could not assign them to a goal.
10 Years Ago
Agent.DecisionLogs uses FixedArray Metas, apparently
10 Years Ago
Compile fix
10 Years Ago
deleting this so I dont re grab it when updating workspace
10 Years Ago
Added EntityConditionFilterDrawer
10 Years Ago
Added a summary in BuildingStates to un-confuse the confused
10 Years Ago
Units now get the MaxSpeed stat base value from SpeciesSettings on creation Added auto grass spawn refresh toggle to world debug tab Some stat/SO serialization tinkering
10 Years Ago
-AlwaysWin consideration -CanFindUbuiltBuilding Condition -yam -Fixed Self-Physio goal always winning
10 Years Ago
Agent.DecisionLog clears when it reaches capcity (1000)
10 Years Ago
improved deer added basic material colours to the bear
10 Years Ago
World debug tab utils
10 Years Ago
NRE in SetDirtyAssets
10 Years Ago
More \nature\grass test files.
10 Years Ago
Fixed CreateActivityActionSettingsEditor not inheriting from base Added a lot of animation param actions back into Interaction ActionChains Made human gathering use 3 states in mechanim (in/loop/out) cc frankieh Fixed fruit bush missing collider/lod Renaming some Actions
10 Years Ago
Fixed DecisionLog resetting when editor is paused
10 Years Ago
We weren't rejecting on comparison with traversal memory quite the right way. Fixed now.
10 Years Ago
GoalSettingsEditor will force DecisionPlan.ScoreForDecisionMaking to false if the Goal has no plans or children in data
10 Years Ago
Optimized the check for whether we've traversed the entire decision space, so that we don't check unless our traversal memory is at least as big as the decision space.
10 Years Ago
GSE error stuff
10 Years Ago
Added GoalPlan.Build
10 Years Ago
Added a big more Decision Debug Log output for agents, that we can clearly read where we find Best Goal, Best Goal Plan and Best Goal Plan Variant.
10 Years Ago
EntityConditionSettings.DecisionLayer == Any Added StoreTarget Action
10 Years Ago
EntityCondition/BuildingFilterSet improvement
10 Years Ago
Made DebugBestGoalPlanVariant not derp out as easily when target are not a unit.
10 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
10 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
10 Years Ago
Biometest scene.
10 Years Ago
Rough grass to TempBiome
10 Years Ago
Cliffside topo fix Added AbilityManager
10 Years Ago
Moved TOD xmls, data save
10 Years Ago
Idle ability, Wander ability Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
10 Years Ago
Added a lowest score threshold to DSE, hardcoded to 100'000 for now, to prevent derp decisions of really low score.