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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Comment out unit angular velocity shit until I have time to make it good
10 Years Ago
Rocks are no longer consumable
10 Years Ago
justbiomethings.jpg
10 Years Ago
http://files.facepunch.com/petur/2016/January/09/w.gif Added global AI (specifically just decision making) toggle in AgentManager, exposed on the debug window Settings tab. Decision log can be disabled (in both the decision log window and the debug settings tab) Something something just cliffsidethings.jpg
10 Years Ago
Added scaling options to entity view prefabs via new EntityViewPrefab holder class derived from WeightObject, lacks editor integration for now.
10 Years Ago
Save
10 Years Ago
Fixing build errors
10 Years Ago
Updated TOD Data vis twaeks
10 Years Ago
Deleted some old/crap goals/goal plans
10 Years Ago
Subtracting TOD commit
10 Years Ago
Cherrypicking/reverting data vis tweaks
10 Years Ago
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge Foreach killing in GroupManager Deleted UnitCanFindCraftingItems consideration Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
10 Years Ago
EC filter tweaks, nuking yet more old con types
10 Years Ago
IsHoldingItem tweak
10 Years Ago
Expanding Unit+Desires system to support a generic ItemDesire type
10 Years Ago
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor
10 Years Ago
Data save
10 Years Ago
Added "sort by decision weight" button to GoalSettingsEditor, which does that UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present) Build Goals re-organisation ItemDesire files
10 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
10 Years Ago
Desire tweaks
10 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
10 Years Ago
Touched ocean and river shaders.
10 Years Ago
Fixed river shader going over interpolator limit
10 Years Ago
Ported Desires to Agent+Desires
10 Years Ago
Missed a bit
10 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
10 Years Ago
More Desires tweaking
10 Years Ago
Work in progress on generalizing DM goal processing a bit.
10 Years Ago
HasDesireForItem tweak
10 Years Ago
CreateBehaviourGroup tweak Agent DM execution management tweaks Removed BehaviourGroupConsideration
10 Years Ago
Desire.IsFulfilled in favor of a crappy update method
10 Years Ago
Merge from tod_jan_16
10 Years Ago
TOD prefab + default XML reflection cubemap masking fix
10 Years Ago
Added Ground layer to TOD reflection mask
10 Years Ago
TOD/Water tweaks Added Petur's Auroras back into the SkyDome prefab, upated the shader with more exposed values, re-scaled the asset and split it into several submeshes EntityView scale fix
10 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
10 Years Ago
missed these in lasts checkin
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
10 Years Ago
Touched ocean and river
10 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
10 Years Ago
Updated default border
10 Years Ago
Fixed water hot reloading errors
10 Years Ago
Updated amplify motion to v1.7.1
10 Years Ago
Water specular and smoothness control (doesn't affect SSR)
10 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
10 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
10 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
10 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
10 Years Ago
Desires debug display
10 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)