branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Unit+Animation NRE catches to avoid errors for now, needs debugging (NRE ln75 RemoveAnimationEventListener)
10 Years Ago
Updated AO
10 Years Ago
Deleted un-used third party : ParticleScaler and Sonic Ether Bloom + SSAO
10 Years Ago
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos Added "Before\VertexLit Blended" for particle fog/scattering support Misc shader work
10 Years Ago
Switched fx_embers and fx_smoke to "Before\VertexLit Blended"
10 Years Ago
-new InfluenceMapConsideration type, added in PickUp ability
10 Years Ago
NRE error log in BehaviourCain where interaction target is null ActionChain UnityEvents replacing System.Action Unit+Combat effect stuff
10 Years Ago
Made the goals and abilities list drawers in AgentSettingsEditor unique
10 Years Ago
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
10 Years Ago
Water2: quality control exposed in inspector Water2: added force enable fallback normals to material params
10 Years Ago
-broken assets unbroken -cavepeople refuse to collect sticks from under wolves.
10 Years Ago
Reflection probes enabled in Low quality settings Fire FX sprite tweaks
10 Years Ago
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144) Unit tick profiler hooks
10 Years Ago
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets -added IM considerations to abilities and interactions, where fitting
10 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
10 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
10 Years Ago
pdb meta
10 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
10 Years Ago
Fixed NRE in UDM.FilterBehaviourTargets
10 Years Ago
These apples had bad normals.
10 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks
10 Years Ago
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
10 Years Ago
new mammoth test on deer to get animals working with generic controller
10 Years Ago
ValueMitigators added to CombatEffectParameters and Unit+Combat Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill) Cast caching in Stat+Properties
10 Years Ago
End profiler samples properly in Unit+Senses FindPerceivedUnits
10 Years Ago
TOD day length now 48 real minutes UnitManager tick optimisations Unit+Sense profiler hook removals
10 Years Ago
UnitManger unit ticks per frame to constant
10 Years Ago
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
10 Years Ago
Player GoTo fix CanFindBuildingMaterials filter NRE fixes
10 Years Ago
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
10 Years Ago
anims are pretty rough sorry, will polish them once seen them in game
10 Years Ago
Refactoring Unit+Item/Attachment handling to be a more flexible and robust Unit+Combat calculations now account for resistances to damage types, mitigation from attributes, and weapons (plus their procs) Added DamageTypes and DamageResistances to Species combat params Added DamageTypes to WeaponParams Added HoldItem flag to PickUpItemSettings Added AttackSpeed attribute, used in combat timings (value*(100/1000) = delay in seconds between attacks) Added AmourRating attribute, used in combat calculations as mitigations (exposed in data, so optional) Weapons data for both spears and rock items
10 Years Ago
added attacks to controller and toned down head bob on run
10 Years Ago
Fixed people trying to steal items from each other
10 Years Ago
Condition wrappers can now flag a desired result via enum in the editor, DSE switches on this after evaluation.
10 Years Ago
Ingore ID match when setting active goal from PlayerController
10 Years Ago
Added Power operator to stat linkers, allowed for multiple value modifications per operation Some WIP commented out drawers
10 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
10 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
10 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
10 Years Ago
changed bear markings
10 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
10 Years Ago
should stop floating when getting hit
10 Years Ago
Combat effect templates stuff WIP
10 Years Ago
Commeting out bad cast in CombatEffectTemplate.CopyTo
10 Years Ago
ticked enable lightmap and light probes as that makes it consistant with the human
10 Years Ago
Fixed StatLinkerAlgorithm not being serializable
10 Years Ago
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
10 Years Ago
new mammoth idle removed unused bones that shouldnt have been there removed old mammoth anims shaders changed apparently
10 Years Ago
CombatEffectTemplate missed #if UNITY_EDITOR