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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
10 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
10 Years Ago
Killed debug log in DecisionPlan.TickMomentum
10 Years Ago
Optimized the double buffering a bit.
10 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
10 Years Ago
Condition data
10 Years Ago
First pass on breeding. Not 100% working yet, but really close.
10 Years Ago
WIP Action/Movement callback refactor
10 Years Ago
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable All movement related actions replaced with new SetDestination action
10 Years Ago
Asset save + debub removal
10 Years Ago
Debug removal
10 Years Ago
Refactoring more Behaviour chaining and execution stuff Added FootTypes filtering to various data types Added MakePregnant action Cleaned up Unit+Family HarvestResource now has various modes to chose from and can be used in Abilities
10 Years Ago
Deleted all old StatSettings assets
10 Years Ago
Forget next plan if we set a new current plan. Let the past be the past...
10 Years Ago
Made Unit+Family.CreatePregnancy less sexist Delete some old / unused and placeholder assets
10 Years Ago
Buffer decision log elements to avoid repaint errors
10 Years Ago
Added EnumArrays static utility class for better enum value caching
10 Years Ago
Asset save
10 Years Ago
Fixed food types on items, condition fixes
10 Years Ago
DM logger tweaks
10 Years Ago
Merge from goal based breeding group
10 Years Ago
Fixed NRE in Item init (which was causing male humans to init improperly)
10 Years Ago
IsAdult condition fix
10 Years Ago
Asset save
10 Years Ago
IsSameGender condition fix
10 Years Ago
Replaced IsRelated, SameSpecies, SameGender, SameAge conditions with single UnitComparison condition with a swtich in settings
10 Years Ago
Decision log score decimal clamping to 4 points All Unit prefabs updated with increased stopping distance for testing Fixed BreedInviation DSE
10 Years Ago
Need to flag when Breeding Grounds are "set" and when they're "reached".
10 Years Ago
Unit+Movement tweak
10 Years Ago
Give breeding group goals a bonus of 100 for testing purposes. Stop listening for position reached once we've gotten there.
10 Years Ago
Senses update existing data on perception tick Another tweak to DM logging string output Fixed issue with BehaviourChain completion not resulting in a GVP reset Added Stat editing back into the debug view (only attributes right now) Gating OnUnitReachedDestination invocation in Unit+Movement
10 Years Ago
-first attempted implementation of flocks -currently prefab based, can easily be made data driven -basic culling using Culling Groups, seems to be working fine -flocks spawn automatically in biome.temperate, they have their own spawnpopulation. -commented and renamed vars around flocking plugin to make it clearer, changed the way it worked a bit to go with culling. -yamfm
10 Years Ago
Added Validate method to IDataAsset/DataAsset, made DrawErrors a base method in BeforeInspector Added some debug line drawing for selected Unit fleeing behaviour
10 Years Ago
Metas, DrawErrors tweak
10 Years Ago
mammoth fast walk, attack, eat, ouch
10 Years Ago
Base Group stores fixed array of Units Added DM data source switch to BehaviourChainFilter
10 Years Ago
Species dietry data reset
10 Years Ago
Fixed Agent.CompareTo
10 Years Ago
made it so it eats grass and loops and wolf idle aggressive loops
10 Years Ago
-minor touchups on flock settings
10 Years Ago
Fixed ExportTerrain window not showing up Added UnitInBehaviourGroup condition
10 Years Ago
More attempted fixes for breeding
10 Years Ago
-added an error message in case of empty grass-population in grass parameters.
10 Years Ago
Men can no longer make themselves pregnant
10 Years Ago
Unit.CreatePregnancy only takes father Unit as param
10 Years Ago
Water stuff backup.
10 Years Ago
Deleted old hunting music, added combat1
10 Years Ago
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
10 Years Ago
Renamed Physiological to Survival (Goal, DPL enum and other related assets) Fixed prefab lookup issue with SpeciesSettings
10 Years Ago
eye fix