branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
double nose poly fix and removed subd modifier
10 Years Ago
SetAge now manages scaling for Units, added some more modifiers to SpeciesData Added Aging stuff to Species data, with effects for ages Fixed Units spawning with the wrong view prefab for their age/gender combination Disabled EffectParametersDrawer because Unity is a fuck weasel
10 Years Ago
Fixed wrong Breeding goal in Self - Social
10 Years Ago
Breeding progress
10 Years Ago
Clear agent goals when added to a BehaviourGroup
10 Years Ago
Fixed notification widget coroutine error spam
10 Years Ago
Fixed morale threat/morale sim not inflating fraction to %
10 Years Ago
Fixed some data types not inheriting DataAsset
10 Years Ago
Bird mats
9 Years Ago
Effect validation logs warnings, not errors
9 Years Ago
/water3/ stuff
9 Years Ago
Condition and trigger for UnitMovementSpeeds Improved item pickup animation callbacks
9 Years Ago
More Behaviour break fixes
9 Years Ago
Fixed Graze DSE
9 Years Ago
Improved water. WIP secondary water effects.
9 Years Ago
merge from branch I accidently made
9 Years Ago
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
9 Years Ago
baby "item" attached to back slot
9 Years Ago
added gravity, removed sub-d modifier
9 Years Ago
ActionSettingsWrapper / break execution WIP refactor
9 Years Ago
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
9 Years Ago
New types to files, comments, comments everywhere
9 Years Ago
-camera bugfixes + some commenting
9 Years Ago
Metas, removed EGL from ReorderableListDrawer
9 Years Ago
Started work on the statistical model concept.
9 Years Ago
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
9 Years Ago
Bollocks
9 Years Ago
cleaned up item allocation (eg kids dont get adults items) new haircut for children new items for children baby gets its own material and is a head slot for now (to stop it blooming and clipping)
9 Years Ago
checking misc materials
9 Years Ago
9 Years Ago
fixed bug with rotation and scale on female causing her to be tiny
9 Years Ago
not sure why this changed.... might be important?
9 Years Ago
Fixed ReorderableListDrawer not working
9 Years Ago
2 new hairstyles
9 Years Ago
Social/Breeding Goal data + breed condition DecisionLayer fix
9 Years Ago
Pre-lighting tweaks in the shader. More glorious temp clutter in /water3/
9 Years Ago
/Water3/ stuff and cleanup.
9 Years Ago
Clouds FreeCamera mouselook toggle with left alt
9 Years Ago
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
9 Years Ago
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
9 Years Ago
Added atmospheric music no.21, deleted old stuff
9 Years Ago
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
9 Years Ago
Don't show the game over screen when running a debug scene
9 Years Ago
-camerafixes fixes
9 Years Ago
-removed debugging message
9 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
9 Years Ago
-double click zoom
9 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
9 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
9 Years Ago
Added atmospheric music 22