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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
10 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
10 Years Ago
Updated shaderforge Removed EnumGenerator SmartObject collider trigger size is determinded by largest bounds in children
10 Years Ago
Global weather toggle on debug panel
10 Years Ago
Player goal momentum set to 1.5f GPV.Reset doesnt nullify the goal plan or stop momentum
10 Years Ago
Find weapon ability doesnt search by tag but uses IsWeapon check instead
10 Years Ago
Removed debug lines from Unit+senses Fixed potential navmesh issue error in unit + movement
10 Years Ago
Fixed sitting/resting state issues in interactions/effects and the human animator
10 Years Ago
remove emissive part(ambient/fresnel)
10 Years Ago
Fixed "Before/VertexLit Blended" ambient lighting
10 Years Ago
Pre HDR-lighting unfuckery backup commit
10 Years Ago
Tweaked TOD settings quite a bit, ambient should be better Fixed IsCarryingItemCondition not actually being implemented! Added seperate Interaction for butchering/harvesting an animal Added more conditions for unit diet type, herbivores will no longer eat meat, carnivores no longer eat berries Added FoodTypes and data to ConsumableParams Changed species dietry preferences to a weighted list of FoodTypes, updated considerations to score against this list rather than item ID Updated all consumables with better effects and FoodTypes Updated all species dietry data
10 Years Ago
new atlas and move animals and human male items to it new human male items, first pass to see how everything works mouth test for human male - trying this may have broken something on bear hat with merge?
10 Years Ago
Updated species data that i forgot to save
10 Years Ago
SpawnPopulationSettings supports SmartObjectSettings
10 Years Ago
blendshape on eyes
10 Years Ago
Shrubbery and rock/cliff values
10 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
10 Years Ago
-grazing goal and interaction
10 Years Ago
Scene stuff
10 Years Ago
-data tweaks
10 Years Ago
Added UnitDietConsideration
10 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
10 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
10 Years Ago
Added Wait Action
10 Years Ago
Missed one
10 Years Ago
TOD, material and post tweaks
10 Years Ago
Properly computing ambient lighting for "Before/VertexLit Blended"; because unity isn't binding the proper ambient probe for vertex lit
10 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
10 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
10 Years Ago
ocd
10 Years Ago
who nose?
10 Years Ago
whoops, this was meant to be the last checkin
10 Years Ago
Tweaked mouth PSD and material Added Intelligence stat
10 Years Ago
animals have movement anims at 2meters per second so fits with generic movement controller update human item materials updated mammoth colour on animal colour atlas fast walk for mammoth(its rubbish)
10 Years Ago
human_mouth fix
10 Years Ago
can see mouth in all beards
10 Years Ago
female has eyes and noses from male
10 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction
10 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
10 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
10 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
10 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
10 Years Ago
Merge from jenny's branch
10 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
10 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
10 Years Ago
Nuked senses debug log
10 Years Ago
Added missing TerrainBlendObject component to campfire
10 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
10 Years Ago
deer graze animation tweak