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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Some Unit flagging fixes
9 Years Ago
D-log style tweaks
9 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
9 Years Ago
changed angular speed so it rotates faster
9 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
9 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
9 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
9 Years Ago
CSV stat import allows you import from files outside of the project
9 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
9 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
9 Years Ago
Profiler hooks
9 Years Ago
Updated shadervariants and graphics settings
9 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
9 Years Ago
Item/Container handling tweaks
9 Years Ago
Numerous TOD/Biome/Post tweaks
9 Years Ago
Some UI tweaks Fire light and smoke material tweaks
9 Years Ago
Fixed consumable effects not using duration mode
9 Years Ago
Cursor hotspot twaek
9 Years Ago
Atmos no.1 levels
9 Years Ago
Editor ifs
9 Years Ago
Added another debug gate
9 Years Ago
Fixed Morale consideration sampling the wrong stat
9 Years Ago
Data tweaks
9 Years Ago
SmartObject container
9 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
9 Years Ago
slightly improved boar
9 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
9 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
9 Years Ago
Morph data renames, editor exposure
9 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
9 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
9 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
9 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
9 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
9 Years Ago
Minor water code fix
9 Years Ago
Touched ocean and river shaders
9 Years Ago
Closing parity
9 Years Ago
Fix compilation error in Graphics Options\Water
9 Years Ago
Organising tools menus
9 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
9 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
9 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
9 Years Ago
Removed wait action from Sit Interaction
9 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
9 Years Ago
Data
9 Years Ago
Building desire params, filter set,, and goals data
9 Years Ago
Improved desire request creation in UnitCanFindEntity
9 Years Ago
Desire debug display updates
9 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye
9 Years Ago
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.