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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight
9 Years Ago
DSE early rejection only after first consideration has been scored
9 Years Ago
Slightly experimental this but, Reconsider of current goal plan variant's goal plan is now more than just a plan, it's in, but needs testing to confirm that the plan works as planned.
9 Years Ago
Improved handling of override decision plan params, front end and enforced through UDM
9 Years Ago
More DecisionPlan inheritance tweaks and data update
9 Years Ago
UnitInfo widget displays description from current goal's data Exposed GoalPlan description in editor Added descriptions to most goal plans Added EntityName convenience property to base Entity
9 Years Ago
-spawnradius in debug->spawn works
9 Years Ago
DSE final score is 1 as a base
9 Years Ago
DecisionContext GetBonusFactor always returns a base value of 1
9 Years Ago
Added a second list of "bonus" Considerations to DSE
9 Years Ago
Updated DecisionPlanParametersDrawer
9 Years Ago
Bonus considerations in some Pick Best abilities
9 Years Ago
Removing the concept of "active" Agent Desires Tweaked item desire fulfilment
9 Years Ago
Bonus consideration fix
9 Years Ago
DSE bonus tweak
9 Years Ago
Unfucked my fuckery
9 Years Ago
added PROP bones to male and waist PROP for female, brightned animal skin colours a bit
9 Years Ago
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
9 Years Ago
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
9 Years Ago
-hacky version to have bonus_considerations' various response be additive only. It's not a great solution, but it prevents zeroed bonus_consideration to zero the whole bonus, and avoids adding gigantic numbers (which would happen by summing)
9 Years Ago
Renamed Goal-Safety to Goal-Settlement DSE bonus considerations change to test how this approach works Removed un-nessecary clamps from DSE score calc
9 Years Ago
Hopefully fixing MusicManager not working
9 Years Ago
-BBC (Better Bird Culling)
9 Years Ago
A bunch more work on desires code, plus building and crafting goals data
9 Years Ago
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
9 Years Ago
Compile fix
9 Years Ago
Added some notes to UDM
9 Years Ago
Fixed BC elements not always exposing BCD read selection in editor
9 Years Ago
Fixed DM filtering showing when BCD read is not None
9 Years Ago
-removed some debug messages
9 Years Ago
Editor fixes
9 Years Ago
Error
9 Years Ago
Added BehaviourChainMachineFilterSet Removed BehaviourChain seed data
9 Years Ago
Fixed BehaviourChain.PickBehaviourTarget returning bad things
9 Years Ago
Fixed item pickup condition Ensured that all ability and interaction DSEs are valid
9 Years Ago
Smartobject tweaks to destruction and subscription management Group knowledge smartobject blackboarding/cache disabled, added DM check
9 Years Ago
Required tool conditions create both craft and find Item desires
9 Years Ago
UCF desire creation tweaks
9 Years Ago
Unit item pickup desire fulfiment supports multiple desires
9 Years Ago
? ? ??? ??
9 Years Ago
BCD GetDataProperty warning when null
9 Years Ago
Removed BCD access from Action BCD read/write all handled by DM, not BehaviourChain Fixed UDM not clearing decisions before scoring elements that read from BCD
9 Years Ago
Clear decisions in the right place ;x
9 Years Ago
editing and adding new male xox sounds
9 Years Ago
Data
9 Years Ago
Added new male select vox sounds
9 Years Ago
Gender/Age specific default morph pairing in Species
9 Years Ago
Morph blending tester in CME
9 Years Ago
Morph data and editor scene tweaks
9 Years Ago
Better handling of Desire fulfillment and tracking of "child" desires (item find deires created when adding a craft desire are now removed when the parent is fulfilled)