17,530 Commits over 1,614 Days - 0.45cph!
new male vox sounds added
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
Fixed Array no longer requires T to inherit from IComparable.
Removed useless desire match method
Removing IComparable implementations all over the shop
Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
Goal, GoalPlan equality members
Removed IComparable from InfuenceMapEffector
new male vox sounds added
Missed IComparable in Desire
new male vox sounds added
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM
DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
Agent+Desires AddDesire no longer takes momentum input
gross eating vox sounds added
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
ReorderableList cleanup, alpha ordering (yay)
DesireConsideration returns weight * momentum, not the sum
PlayerCamera "closeup" dummy data as mentioned in BEF-186
Split unit relationships data to file, added equality members
Statistical Model Condition and Consdieration abstracts added.
Char morph editor funtimes
Morph masking and editor improvements
Atmos piece added, mixer edited
no nose is good nose
(removed nose from male and female)
fixed ONLY clothing in bills example of clipping, rest still needs to be done.
forgot to press refresh before checking in last time
FoliageTools > SpeedTreeImportWizard
Lots of prefab/material updates because ^^
Move animal skin atlas mat out of Resources
BiomeSettingsEditor groups materials by category (generic/foliage)
sabertooth and terror bird, still really really rough in a lot of places
no nose on child
preparing to fix some human funkyness in next checkin
this fixes broken adult human for me
Refactoring Desire system to support the notion of Attain/Retain types.
Improved DM target filtering options, with specific source options for Units and SO types
Draft "manage items" goal data
GoalPlan editor fix for DM target filtering
Data
Default asset importer settings for AudioClip, updated all sound metas
Fixed pink trees
Get fucked silly coroutiner
Settlement top level goal no longer cock blocked by my idiocy
Fixed desire conditions having the wrong filters set after refactor
Desire code tweaks
Debug shows new desire type
terrorbird improvements to anims
Data drive Unit+Senses proximity awareness
Stat collections for sabertooth and terror bird
Updates stats from CSV
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
Unit combat code tweaks/fix, better hunting goals data heirarchy
PickBestAnimalaToHunt uses an inverse target threat score!
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)