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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
new male vox sounds added
9 Years Ago
Split fuel gathering goal plans DesireParametes equality Removed a bunch of redundant constructor overloads and other methods from DecisionContext
9 Years Ago
Fixed Array no longer requires T to inherit from IComparable.
9 Years Ago
Removed useless desire match method
9 Years Ago
Removing IComparable implementations all over the shop Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
9 Years Ago
Goal, GoalPlan equality members Removed IComparable from InfuenceMapEffector
9 Years Ago
new male vox sounds added
9 Years Ago
Namespace cleanup
9 Years Ago
Missed IComparable in Desire
9 Years Ago
new male vox sounds added
9 Years Ago
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
9 Years Ago
Agent+Desires AddDesire no longer takes momentum input
9 Years Ago
Tweaks
9 Years Ago
gross eating vox sounds added
9 Years Ago
Updated AO to latest; reduced depth threshold to 0.2 to prevent halos
9 Years Ago
ReorderableList cleanup, alpha ordering (yay) DesireConsideration returns weight * momentum, not the sum
9 Years Ago
PlayerCamera "closeup" dummy data as mentioned in BEF-186 Split unit relationships data to file, added equality members
9 Years Ago
So meta
9 Years Ago
Statistical Model Condition and Consdieration abstracts added.
9 Years Ago
Char morph editor funtimes
9 Years Ago
Morph masking and editor improvements
9 Years Ago
Atmos piece added, mixer edited
9 Years Ago
no nose is good nose (removed nose from male and female) fixed ONLY clothing in bills example of clipping, rest still needs to be done.
9 Years Ago
forgot to press refresh before checking in last time
9 Years Ago
FoliageTools > SpeedTreeImportWizard Lots of prefab/material updates because ^^
9 Years Ago
Move animal skin atlas mat out of Resources BiomeSettingsEditor groups materials by category (generic/foliage)
9 Years Ago
Mat library foldouts
9 Years Ago
Human prefabs updated
9 Years Ago
sabertooth and terror bird, still really really rough in a lot of places no nose on child preparing to fix some human funkyness in next checkin
9 Years Ago
this fixes broken adult human for me
9 Years Ago
Atmos piece fiddling
9 Years Ago
Refactoring Desire system to support the notion of Attain/Retain types. Improved DM target filtering options, with specific source options for Units and SO types Draft "manage items" goal data
9 Years Ago
GoalPlan editor fix for DM target filtering Data
9 Years Ago
Default asset importer settings for AudioClip, updated all sound metas Fixed pink trees
9 Years Ago
Get fucked silly coroutiner
9 Years Ago
Tweak
9 Years Ago
Settlement top level goal no longer cock blocked by my idiocy
9 Years Ago
Fixed desire conditions having the wrong filters set after refactor Desire code tweaks Debug shows new desire type
9 Years Ago
Atmos 007 edit
9 Years Ago
Desire condition fixes
9 Years Ago
Data
9 Years Ago
First version of pools
9 Years Ago
terrorbird improvements to anims
9 Years Ago
Data drive Unit+Senses proximity awareness Stat collections for sabertooth and terror bird Updates stats from CSV
9 Years Ago
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
9 Years Ago
UIOverlayStates
9 Years Ago
Unit combat code tweaks/fix, better hunting goals data heirarchy
9 Years Ago
Fixes
9 Years Ago
PickBestAnimalaToHunt uses an inverse target threat score!
9 Years Ago
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)