17,530 Commits over 1,614 Days - 0.45cph!
Ocean shader tweaks
Drop items if DepositToBuilding fails (haaaaack)
TOD Time based wakeup at start for cave peoples.
Tweaked Sit By Fire related stuff a bit, but still feels a bit broken.
made eyes bigger in prefab blend shape, temp hack will get lost when characters are rebuilt (but super quick to manually change)
Group+Knowledge lazy CanFindItemOfType
Item Desire fulfilment check supports ItemType
Added Socialise goal and "wave at" goal plan
Removed NavMeshObstacles on bush prefabs because death
Changed some item slot + pool flags
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
proper export of the wave anim
Unit audio work, tweaked social goal scoring
Some tweaks for better behaviour at start of the game.
Less waving frenzy.
Less sitting by the fire.
wave is now point and wave
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it
-Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head)
-SmartObject enables physics when enabling physics (that made the axe stay in mid air)
-jumpto activity
-- spacebar jumps to latest received notification, if still visible
-- clicking on notification icons also jumpsto
-Made Tribe in charge of raising building notifications, rather than both Tribe and Building (else would always receive 2 notifications for building)
-activity notifications fade with age (it can be bool'ed off on ActivityNotificationsWidget if unpleasant)
Animation randomiser + editor thing
more random anims on idle and social action
Remove morale from Socalise goal DSE
DistanceConsideration NRE catch
Ocean tweaks
-musicmanager now plays a silence after every track naturally ends (length defined with min/maxDefaultSilenceDuration), but still has a chance to play a longer silence (chanceOfLongSilence , min/maxLongSilenceDuration)
-decisionlog saves your preferred filter to EditorPrefs so it stays
Fixed TerrainBlendObjects not picking up extension from parent
Only log the "No APO Found for item." warning when in editor.
Exhausted speed reduction stat mods
Player GoTo Wait (1-5 game minutes aka ~seconds)
Gating DistanceConsideration's use of pathfinding calc with a plain old distance check
Added new female vox sounds
fixed some skin weighting and reparented DEF bones (had to rebuild morphs too)
added some anims for them to play when they get to end of "go to" command
Unit sound sources are 3d
Lorra lorra data tweaks
Only allow detail view of Human units, despite player selection being unrestrictied in editor
Added "Detail" layer to the HumanController, used by UnitDetailView
Emote simplification, now trigger through goals
Fixed unit emote debug removal bug
Music set to stream from disk, optimised sample rate
Vox import settings, renamed some sounds
Added OnSoundEvent to a few anims
Nuked old emotes code, updated some resource prefabs
Unit heritage string property
Can Statistically Socialize condition added.
DC knows if the decision is a "reconsideration"
DecisionLog knows about "reconsiderations" (vomit in my mouth)
Fix bad dlog richtext tags