branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
-fixes
9 Years Ago
UIManager formatting fixes and events as properties
9 Years Ago
Removed event instantiators
9 Years Ago
Merge from grass_optimizations
9 Years Ago
Unity meta file auto updates
9 Years Ago
We don't need this .pdb.meta file
9 Years Ago
Ignore future .pdb.meta files
9 Years Ago
PlayerCamera input tweaks to work when UI is in a modal state, Added UnitDetailView modal screen Event tweaks so that shit plays nice (need to some initialization stuff)
9 Years Ago
PlayerCamera modal state gating fixed
9 Years Ago
Fixed UnitDetailView transition
9 Years Ago
Killed old CameraTarget component, nuked some old prefabs
9 Years Ago
More reliable combat ability picking in Unit+Combat
9 Years Ago
Lets try some super low sim tick rates (10 per frame)
9 Years Ago
Controls help widget (toggles with F9)
9 Years Ago
Save
9 Years Ago
added a bunch of sitting/sleeping anims for the animals
9 Years Ago
added sleep or sit to these animals
9 Years Ago
be gone
9 Years Ago
Before > Create Scene wizard fixed
9 Years Ago
Terrain texture cleanup
9 Years Ago
deer skeleton, male only mesh name is "deer_skeleton"
9 Years Ago
Start on Child Play behaviour group.
9 Years Ago
Made a bunch of shit static that can be static, yay. Groups now store a KnownUnitsArray, populated my member sense data UnitManager tribe knowledge visibility stuff
9 Years Ago
Data
9 Years Ago
SteamVR plugin, Player (VR) prefab, vr_test scene
9 Years Ago
Better VR scene setup
9 Years Ago
VR teleport uses terrain not zero Y
9 Years Ago
Children will no longer carry heavy logs, or craft weapons and tools
9 Years Ago
Goal settings editor shows weight sliders on element headers
9 Years Ago
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour) Data
9 Years Ago
TimeValue attribute/drawer
9 Years Ago
TimeValueDrawer tweak
9 Years Ago
and again
9 Years Ago
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
9 Years Ago
Fixed empty lines in unit detail view UI fucking up the layout
9 Years Ago
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
9 Years Ago
Derps
9 Years Ago
Scene save
9 Years Ago
Fixed terrain shader becoming white after switching paint mode
9 Years Ago
-new MusicManager -fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks -preventing same tracks from repeating (currently checking the last 3 tracks played) -switching songs when conditions change, such as day becomes night, or weather changes -supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence) -tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
9 Years Ago
Some improvements to the pool.
9 Years Ago
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
9 Years Ago
Merge from parallel actions
9 Years Ago
-minor Camera improvements: --reverted/retouched my changes to zoom which were making it feel worse --camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
9 Years Ago
-minor tweak to zooming
9 Years Ago
NavMeshPathEx DistanceConsideration has UsePathfinding option
9 Years Ago
TribeStart area tweaks, people spawn with low energy now
9 Years Ago
Moved species movement speeds and acceleration values to Attributes
9 Years Ago
-added a GetRandom() for FixedArray -made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
9 Years Ago
Unit speed stat hookups