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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
ActionChain tweaks Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
9 Years Ago
Mergin'
9 Years Ago
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data Tweaked audio mixer a bit to bring up ambient again
9 Years Ago
Metas apparently, sup petur
9 Years Ago
water_body shader tweaks fixed units not sprinting properly
9 Years Ago
Save
9 Years Ago
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
9 Years Ago
Fixed ActionChains not taking new elements
9 Years Ago
Removed graphics option for water Added sabertooth to temperate spawn table Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing Added SMAA to graphics options presets
9 Years Ago
Missed a bit
9 Years Ago
Sleep disables DM, clears goals
9 Years Ago
Increased sleep energy gain rate
9 Years Ago
people play hammer animation when building
9 Years Ago
improved clipping of female clothes
9 Years Ago
Fixed weather not changing properly A bunch of tweaks to managers, removed "is debug" scene toggle crap Added WeatherParticles component, a quick hack to disable particle FX in children based on wetness value of incoming weather
9 Years Ago
starting and stopping sleeping is no longer quite as bad
9 Years Ago
Adding another replacement attempt to unit personality's GetBehaviourDescription.
9 Years Ago
Test for NRE on attachment points for items (they seem to sometimes be null).
9 Years Ago
Tweaks to Sleep weights. Unit+Items reports error when attachmentpoints was null (breakpoint on error log in here until we catch the error please @maurizio @billowe ).
9 Years Ago
Construct Interaction and Action tweak
9 Years Ago
-buildings now build, and they also take the time specified on them.
9 Years Ago
Removed debug log in Building, added None value to BuildingStates for testing
9 Years Ago
Changed BuildingStates enum bitshifting to not use power of 2, seems to fix our filering
9 Years Ago
Data save to be sure
9 Years Ago
I dont know why this is a merge
9 Years Ago
starting tent basic building setup
9 Years Ago
split up tent basic into anim and setup a controller bld_TentBasic constructionComplete
9 Years Ago
added a complete state
9 Years Ago
Scrapped the building construction states and skins system, driving new animator building stuff from construction completion %
9 Years Ago
Entity.PreDestroy re-parents any child entities
9 Years Ago
Units drop all items on death
9 Years Ago
Tweaks
9 Years Ago
Don't complete sit/sleeps
9 Years Ago
Break current goal in Agent.ClearGoals
9 Years Ago
Confidence in Decision consideration added. Not integrated with any DSE yet.
9 Years Ago
Merge from 8_splat_support
9 Years Ago
Fixed terrain visuals not updating when terrain config was changed (e.g. splat colors) Fixed snow painting and visuals
9 Years Ago
island-0005
9 Years Ago
9 Years Ago
water edge shader tweak, feel free to revert petur crappy test wave mesh
9 Years Ago
Massive island got more massive and refactored. Cleanup
9 Years Ago
Fixed scoring of Confidence In Decision. Added min/max score bounds. Added score modifier option to scale the score.
9 Years Ago
sticks rocks and berries have better view offset
9 Years Ago
Added Confidence in Decision consideration to a few goals and goal plans.
9 Years Ago
Merge from 8_splat_support
9 Years Ago
Ocean Placeholder was missing Material reference. I set it to the same as Ocean->Water in Island0001 uses.
9 Years Ago
Added a Boost Energy Timer coroutine to TribeStartAre (set to 10 second timer now). This causes the cavemen to wake up after 10 seconds.
9 Years Ago
carry logs on shoulders
9 Years Ago
should play anim when crafting(untested)
9 Years Ago
Building.RequiresItem also checks requirement amount