branchrust_reboot/maincancel

34,764 Commits over 4,474 Days - 0.32cph!

4 Years Ago
Cherry-pick windmill collider fix
4 Years Ago
slower radiation gradient for gingerbread tunnels default tunnel lifetime doubled
4 Years Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
4 Years Ago
menumenuui xmas update
4 Years Ago
menu videos xmas rotation update
4 Years Ago
merge from xmas_2022
4 Years Ago
adding AssetFolder.cs to main
4 Years Ago
merge from xmas_2022
4 Years Ago
merge from xmas_2022
4 Years Ago
xmas dungeon population
4 Years Ago
Fixed several edge cases that could call into EOS API with invalid client handle
4 Years Ago
Phrases
4 Years Ago
merge from xmas_2022
4 Years Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
4 Years Ago
Interaction sounds for santa present airdrop
4 Years Ago
Fixed santa sleigh reindeers not animating
4 Years Ago
Updated Ice Throne deploy effect + collider phys materials to better match the item
4 Years Ago
Merge from xmas_2022
4 Years Ago
Moved Ice Throne dismount points out a little further
4 Years Ago
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
4 Years Ago
resolved some ice throne mounting issues
4 Years Ago
merge from xmas_2022
4 Years Ago
Skin bundle update
4 Years Ago
merge from xmas_2022
4 Years Ago
Subtract 77636, wrong branch
4 Years Ago
Vest skin setup
4 Years Ago
WTP S2P
4 Years Ago
Fixed most dismounting issues with chairs (since 77428).
4 Years Ago
touching xmasdungeon.population
4 Years Ago
re merge from cake stomp
4 Years Ago
merge from xmas_2022
4 Years Ago
reapplying 77572 Xmas merge
4 Years Ago
subtracting 77572 for now due to server and client startup errors
4 Years Ago
Merge from xmas_2022
4 Years Ago
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4 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
4 Years Ago
Merge from xmas_2022 - Season's Beatings!
4 Years Ago
enabled shadow casting on LOD0,1 of codelock
4 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
4 Years Ago
Fixed one rowboat mount point not working
4 Years Ago
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4 Years Ago
No detail alpha by default for CarKeypad material
4 Years Ago
Car keypads now look progressively more damaged, like the main vehicle does
4 Years Ago
Code lock vehicle models now fall off when the door panels that they're attached to fall off (don't worry - the actual lock still functions though)
4 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
4 Years Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
4 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
4 Years Ago
full manifest rebuild - build times
4 Years Ago
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
4 Years Ago
Codegen and phases checks