165 Commits over 1,765 Days - 0.00cph!
Merge from hurt_overlay_changes
Merge from hood_and_cuffs
Merge from hood and cuffs
Merge from hood_and_cuffs
Merge from hood_and_cuffs
Merge from hood_and_cuffs
Merge from hood_and_cuffs
Merge from hood_and_cuffs
merge from hood_and_cuffs
Merge from hood_and_cuffs
Merge from hood_and_cuffs
Merge from hood_and_cuffs
Merge from cuffs_and_hood
AIHelicopterAnimation compile fix
GetNextPathPosition NRE fix
Merge from bradley_scientists
Merge from metal_detector
Build fix for teleport commands
Hunting trophy compile fix when neither server nor client
Fix HAB armor icon and text
Pooling fix for weapon rack lights
Add a prhase to fix load ammo text display
Re-added a line removed in
85786 - it's needed.
merge from navmesh_spam_fix
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
AIArena nametags now show the AI design filename too.
merge from aiarena_animal_control
merge from hackweek_ai_test_arena (just the arena stuff)
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
compile fix for infinite_ammo_convar
Null check owner when checking for mounted player in Projectile to prevent NRE
Implemented "Eat" radial menu option for player grown foods too.
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
Merge from animal_ai_topology
Junkpile scientist take cover for longer when attacker is far away
more junkpile cover point improvements
Fixed junkpile_i cover points
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
Added sneak and non-vision max distance settings to AIBrain
Junkpile bushes now block AI line of sight.