33,217 Commits over 4,109 Days - 0.34cph!
Big and small water tanks, lods, gibs and prefabs.
Adding floor spikes, model, mats, prefab, gibs and collisions
modified the 3rd person SMG animations so the player is holding the gun properly.
added proper icons for beancan & smg
added light to beancan grenade fuse
firearms lose less condition per shot
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
rpg 4, fbx + prefab + textures + Material + lods
3rd person animations for the SMG ( idle / jogging )
Added Menu.ShowOnItem
Added logic for BoneRetarget ( for clothing items to attach entities to bones )
BaseNetworkable automatically verifies PrefabID
Moved GetItemOptions to BaseEntity
3rd person animations for the SMG
Hacking CurrentPopulation so it works properly in Asset Bundles
updated the mecanim to use the new 3rd person SMG animations
tweaked some settings on some of the fire sprites
Making a bunch of other fire materials emissive
Fixed NRE in GetItemOptions
Fixed FileSystem_Editor.LoadAll returning non distinct
Fixed selected menu items not showing properly
Item definition menu options can have conditionals, added actions, added cycles
Fixed player not cycling inventory
Fixed missing pickup icon
Candle Hat item doesn't need a backing entity
Fixed map being all sea for reduced graphics quality
Fixed server errors when cooking wolf meat
Hide clothing particles in first person
fixed ak47 viewmodel clipping
Hide serverside renderers in dropped items (editor)
Tweaked slippy dropped item frictions
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
player preview can use deferred rendering now
Updated phrases
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
Debug Errors for P2P voice chat failures
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
Merge from unsuckhapis1
Network++
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Tweaked building components to prevent building inside rocks
Fixed DDraw errors since bundle change
merge from main/animalfootsteps
Language selection icon, explanation