33,215 Commits over 4,109 Days - 0.34cph!
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal
added script that enables the RPG viewmodel to swap out different RPG types
added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
small fix to the SwapRPG script.
fixed bullet texture on revolver
smoke grenade fbx + lod +prefab + materials + textures
Made singleton class more robust (handle pre-init access)
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
fixing rotations and scales of rpg fbx's
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
Added fast LOD component for static objects (using the LOD grid)
Fixed server not saving stats properly
In editor etc, show english until phrases generated
Optimized LOD grid performance
Optimized LOD object memory usage
Fixed highest LOD not triggering sometimes
LOD grid default parameter value tweak
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
fixed the scale/rotation of the various RPG types on the viewmodel
Entity, collider, rigidbody diagnostics on dump command
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
This should fix the steam ui opening sometimes when pressing space
smoke grenade viewmodel and worldmodel
merge from main/gunshots2
hit marker sound for helk
Hapis patch candidate. Atmospheric tweaks. Network++
Delete old eac0.bin when generating hashes
Force LOD grid init when accessed for the first time
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Tweaked player LODs so they don't dissapear so soon with low lodbias
Added ST shaders to always-include list (fixes trees on OSX)
proper supply signal icon
Show startup errors in bootstrap
Fixing cursor not working on startup
Use windows bundles on osx/linux test
Fixed stone barricade cost
New error report url
Icons
Optimized procedural material setup
Added edit mode support to material setup
Converted procedural rocks on Hapis Island to the LOD grid
Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
Added profiler sample to inner LOD grid loop