branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

7 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
7 Years Ago
Scene to Prefab
7 Years Ago
Merge from main
7 Years Ago
Compile fix
7 Years Ago
Shader merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Shader fixes, probably
7 Years Ago
Merge from main
7 Years Ago
Updated default spawn
7 Years Ago
Test
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7 Years Ago
Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
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Reverting some stuff
7 Years Ago
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Ragdoll/gib fix
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Merge Fixes
7 Years Ago
Merge from main
7 Years Ago
Compile fix
7 Years Ago
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Ragdoll Gibs
7 Years Ago
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7 Years Ago
merge from fridge_deployable
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Prefabs don't have to start disabled in the editor
7 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
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Bear spawn counts
7 Years Ago
Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
7 Years Ago
Spawn entity if 100 matching name
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Bundles touch
7 Years Ago
7 Years Ago
Bear ragdoll