branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

7 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
7 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
7 Years Ago
7 Years Ago
7 Years Ago
Fixed handling bug when dynamic occludees are destroyed
7 Years Ago
Fixed placed entity spawn pos/rot being reset
7 Years Ago
Fixed shader compile error in edge detect shader (vulkan)
7 Years Ago
Updated plugins
7 Years Ago
Auto script update
7 Years Ago
protocol++
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
7 Years Ago
Fixed white background on player preview
7 Years Ago
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7 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
7 Years Ago
7 Years Ago
Optimistically re-saving every prefab with a particlesystem
7 Years Ago
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7 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
7 Years Ago
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7 Years Ago
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
7 Years Ago
Updating bundles
7 Years Ago
b4
7 Years Ago
Merge from main
7 Years Ago
Touching campfire prefab
7 Years Ago
Navmesh timing info
7 Years Ago
Ai perf tweaks
7 Years Ago
Fixed broken materials
7 Years Ago
Debugging client crash
7 Years Ago
Tick perf
7 Years Ago
Run preprocess on "map entities" Fixed no player corpse
7 Years Ago
Merged from main
7 Years Ago
Plugin rebuild
7 Years Ago
Merged from main
7 Years Ago
Fixed water refraction on dx11
7 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
7 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
7 Years Ago
Merge Fixes
7 Years Ago
Merged from main
7 Years Ago
Script compilation warnings
7 Years Ago
Protocol++
7 Years Ago
ST shader compilation fix
7 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
7 Years Ago
Removed a few more keywords that will never be used Removed overkill transparent shadow spec-based alpha mod from 5.6b3
7 Years Ago
More main branch shader parity
7 Years Ago
Shader keyword cleanup & opt + adding back features Shader parity with main branch + more 5.6b3 updates Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
7 Years Ago