branchrust_reboot/prereleasecancel

679 Commits over 304 Days - 0.09cph!

7 Years Ago
workshop shader emission fix (testing)
7 Years Ago
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7 Years Ago
Disabled occlusion culling by default + added "culling.enabled" for toggling Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
7 Years Ago
Fixed occ cull debug shader error
7 Years Ago
Added dynamic occlusion culling to camera Registering PlaceDecor spawns for culling Fixed static occludees being zeroed on occ sys re-enable Added occludee meshLOD handling
7 Years Ago
Added dynamic occlusion culling system to third party Updated renderer native plugin to latest
7 Years Ago
Server compile fix
7 Years Ago
Fixed another u55 scripting error from merge
7 Years Ago
Cleaned CLIENT define from native interop api
7 Years Ago
Fixed profiler-related script error
7 Years Ago
Cherry picked 17836; dynamic batching toggle
7 Years Ago
Cherry picked deferred mesh decal optimizations
7 Years Ago
Fixed buffer readback native interop lost in merge
7 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
7 Years Ago
Fixed server compilation
7 Years Ago
Fixed 5.5 related compilation error
7 Years Ago
Rebuilt plugins
7 Years Ago
Merged from main
7 Years Ago
Try building bundles without DisableWriteTypeTree
7 Years Ago
Reverted material_zoo scene outdated Camera and Sky to prefab
7 Years Ago
Updated shaders to 5.5.x Fixed CommandBuffer.DrawMesh warnings
7 Years Ago
Updated Rust Builder Path
7 Years Ago
Merged from AI
7 Years Ago
Merged from main
7 Years Ago
Disabled compute buffer readback test on unsupported platforms Updated native binaries with renderer dll set to full optimizations Optimized native readback copy/swizzle to virtually no footprint in d3d11 and glcore
7 Years Ago
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7 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
7 Years Ago
Merged from main
7 Years Ago
Merged from /console
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
Added lods to hazmat suit
8 Years Ago
Reworked Hazmat suit source files
8 Years Ago
Launcher updates
8 Years Ago
added some barrel spawns to airfield
8 Years Ago
decreased hqm chance from crates (increases chances of everything else)
8 Years Ago
lowered chance of oil barrel spawning in junkpile
8 Years Ago
removed spring requirement from beartrap/landmine/reactive target
8 Years Ago
junkpiles now properly despawn their contents
8 Years Ago
Emission fix
8 Years Ago
Merge from main
8 Years Ago
hazmat stuff uncraftable (for now) components max stacksize increased protocol++
8 Years Ago
added recycler to radtown3 added small refinery to radtown 3 added another recycler to airport in a hangar fixed inaccessible recyclers recyclers process every 5 seconds (was 3)
8 Years Ago
cctv camera/targeting computer now recycle into techparts/hqm removed ammo spawns from loot crates (more of everything)
8 Years Ago
merge into prerelease protocol++
8 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
8 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
8 Years Ago
Auth fix
8 Years Ago
Cherry picked terrain shader optimizations 17230
8 Years Ago
Morte posix compatibility