127,500 Commits over 4,109 Days - 1.29cph!
Portacabin walkway LODs/COL/Prefabs
Pavement merge and vertex paint
Door rotation fixes
Fixed colision material on ground
Fixed vertex paint on ground LODs
Created placeholder loot placement
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time)
Sync improvements
Bugfixes
Minor optimization & cleanup
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
Forest dead branch clutter collider shouldn't block movement anymore
Stone collectables and tree stump displace grass around themselves
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
Fix for RUST-1694 - Double door at powerplant
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
Reduced wind on creeping plants
Additional warehouse LOD
Support beam LOD/COL/Prefab
Fixed door scaling
Ground pipe hole LOD/COL/Prefab
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
Warehouse occluder
Rocket factory occluder
Lift saves and loads the current floor
launchsite lifts placement for test
Adjusting lift destination height
Baked more vertexpro bs to assets
Launchsite scene update
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
Scene stuff
Light tweaks.
Scene
Lighting
Driftwood isn't wetter than the surrounding terrain
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
Added blend map and terrain anchors to launch site
Enabled hierarchy flattening on launch site (performance)
Added outdoor environment type (use when no darkening should be applied)
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
perimeter wall decal mtl set to cutout
rocket crane procedural lift prefab / manifest
Launch site scene update / scene2prefab
replaced lift to update prefab-id / scene2prefab
Added checkpoint to airfield entrance
Fixed intersection between rocket and scaffolding
Fixed rocket factory trim colider
Fixed invisible blockers
Fixed support beam colision
Fixed gaps in warehouses
Fixed missing coliders on turbines
Fixed modular pipes turning black
Fixed portacabin stairs
break down of rocket_crane_floor_b
removed some rods on rocket_crane_lift_shaft
Way down the rocket crane
Increased riverside / roadside topology radius